lygia VS shader-park-core

Compare lygia vs shader-park-core and see what are their differences.

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility (by patriciogonzalezvivo)
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lygia shader-park-core
2 3
2,242 704
- 1.3%
9.3 7.1
9 days ago 5 months ago
GLSL JavaScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lygia

Posts with mentions or reviews of lygia. We have used some of these posts to build our list of alternatives and similar projects.
  • Creative coding library for C
    1 project | /r/creativecoding | 18 Apr 2023
    Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
  • Lygia: A multi-language shader library
    1 project | news.ycombinator.com | 13 Sep 2022

shader-park-core

Posts with mentions or reviews of shader-park-core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-22.

What are some alternatives?

When comparing lygia and shader-park-core you can also consider the following projects:

webgl-starfield - Procedural Parallax Starfields in WebGL

shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.

hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.

shader-doodle - A friendly web-component for writing and rendering shaders.

threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack

Fun-Programming - Code from the Fun Programming creative coding tutorials and my own random sketches

Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.

MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

shader-park-examples - Example template projects for Shader Park.

procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

p5.serialport - Client for use with p5.serialserver