lygia
shader-park-core
lygia | shader-park-core | |
---|---|---|
2 | 3 | |
2,242 | 704 | |
- | 1.3% | |
9.3 | 7.1 | |
9 days ago | 5 months ago | |
GLSL | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lygia
-
Creative coding library for C
Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
- Lygia: A multi-language shader library
shader-park-core
-
Painting with Math: A Gentle Study of Raymarching
For anyone interested in playing around with SDFs, my friend and I made this open source library to make working with them more efficient, and you can write shaders using javascript https://github.com/shader-park/shader-park-core
-
Shader Park: A JavaScript library for creating interactive procedural 2D and 3D shaders.
yeah if you're interested in making an example we'd love to share it! You can take a look at how we created our three.js integration + a working example.
-
Shader Park: A JavaScript library for creating interactive procedural shaders
Yep, it does seem like it's converting the ShaderPark API calls to GLSL, for example:
https://github.com/shader-park/shader-park-core/blob/master/...
What are some alternatives?
webgl-starfield - Procedural Parallax Starfields in WebGL
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
shader-doodle - A friendly web-component for writing and rendering shaders.
threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack
Fun-Programming - Code from the Fun Programming creative coding tutorials and my own random sketches
Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.
MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
shader-park-examples - Example template projects for Shader Park.
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
p5.serialport - Client for use with p5.serialserver