wgpu_glyph
kas
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wgpu_glyph | kas | |
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3 | 13 | |
437 | 863 | |
- | 1.5% | |
5.9 | 9.7 | |
about 2 months ago | 3 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu_glyph
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WebGPU – All of the cores, none of the canvas
It won't live in WebGPU itself, but I do expect to start to see more third-party libraries for text. There’s already wgpu_glyph (https://github.com/hecrj/wgpu_glyph/tree/master) which uses a glyph atlas (CPU-rendered sprite map of characters), but techniques for signed-distance field fonts have come a long way too.
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wgpu_glyph VS wgpu-text - a user suggested alternative
2 projects | 27 Mar 2022
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Does a wgpu text renderer exist for Android?
I've been searching for one all day, and wgpu_glyph is the only obvious choice, but it's incompatible with Android (and in fact crashes on startup even if all you do is add it as a dependency)
kas
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I like rust but want to use Qt.
Qt classic/widgets? I'm developing Kas to offer vaguely similar features (e.g. data models, theme abstraction, custom widgets with complex event handling), though said event handling and data models are quite different. It's still got a long way to go (so API is not stable), but in case you are interested, I should be dropping a new release tomorrow.
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Rust GUI framework
KAS GUI
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Does a wgpu text renderer exist for Android?
kas-wgpu looks hopeful, but there's very little information about it and I'm not even sure it works on Android.
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KAS GUI v0.10
Changelog
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KAS GUI v0.9
The next release will support dynamic linking which approx. halves the recompile time in my quick tests. This is based on Bevy which also recommends using LLD (see here); I didn't have much success with this yet however.
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Cross platform native guis in rust
If you want a "native-like" toolkit like Qt but Rust-native, then Druid, KAS and Iced are the most advanced in my opinion (though all are incomplete).
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KAS GUI v0.7 release
Yes. It was actually a mistake (using a nightly compiler and not realising the lock-in). But in this case (with KAS still in "earlyish development" and the workaround being less concise), I decided to leave it.
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Type conversion, success expected
This is a little library I've been using recently (original version here).
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.49]
Hello, I am github.com/dhardy, maintainer of rand, former dev of OpenMalaria epidemiology simulator, author of KAS GUI and Rust enthusiast since 2013. I may be interested in positions within Europe.
- KAS: GUI Toolkit in Rust
What are some alternatives?
wgpu-text - 📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph
dungeon-crawler - A cross platform 3D dungeon crawler RPG.
fontdue - The fastest font renderer in the world, written in pure rust.
indiana-hash - Minimal cross-platform native GUI for hashing files
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
SIMple-Mechanics - An educational physics sim for high school physics, part of the SIMple Physics project
storm - Toy game engine. It's unstable, buggy, and really just a playground for me.
vizia - A declarative GUI library written in Rust
SHA256-WebGPU - Implementation of sha256 in WGSL
orbtk - The Rust UI-Toolkit.
iced - A cross-platform GUI library for Rust, inspired by Elm