chess
LearnOpenGL
chess | LearnOpenGL | |
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4 | 624 | |
12 | 10,419 | |
- | - | |
0.0 | 3.8 | |
over 2 years ago | about 1 month ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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chess
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I think I am ready for the next step - a visual program. Can you give me the rundown?
If you want to go without libraries, it's not that hard. Just more tedious. Xlib and Windows APIs are not that fun to work with. Xlib is not documented all that well. Windows has good documentation but you're filling out giant structs for days. I've done it just for learning purposed (see this chess game I made if you're interested: https://github.com/weirddan455/chess has Xlib and Windows support.) On Linux, you may also want to look into Wayland. I haven't done that personally because I don't use it on my machine but that's another implementation you get "for free" by using SDL.
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XCreateImage and XPutImage don't render anything when given the infomation from a buffer.
If it helps, you can look at my chess game where I wrote Xlib code doing this: https://github.com/weirddan455/chess
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Looking for feedback on my Chess game
GitHub Link: https://github.com/weirddan455/chess
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Help with minmax algorithm
Full source code is here if anyone is curious (it's in src/game.c around line 850): https://github.com/weirddan455/chess
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
chess
raylib - A simple and easy-to-use library to enjoy videogames programming
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sokol - minimal cross-platform standalone C headers
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
wgpu - A cross-platform, safe, pure-Rust graphics API.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.