webview
shadcn/ui
webview | shadcn/ui | |
---|---|---|
68 | 143 | |
12,048 | 57,985 | |
0.8% | 7.2% | |
8.4 | 9.3 | |
18 days ago | 4 days ago | |
C | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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webview
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Why Bloat Is Still Software's Biggest Vulnerability
You can create the webview using each platforms native GUI toolkit and setup JS communication yourself OR you can use a lightweight library that does it for [1] (search its README for language "bindings").
[1] https://github.com/webview/webview
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Ask HN: Do we still need Electron?
Each platform has it's own webview control available as a shared library installed with the OS.
MacOS has WKWebKit based on WebKit.
Windows has WebView2 based on Edge/Chromium.
Linux has webkit2gtk based on WebKit.
Tools like Tauri use a simple cross-platform single-header abstraction called webview.h[1].
Electron no longer allows Node.js to be called from renderer processes, all communication with Node.js is done via IPC.
In this case, why do we still need Electron? Why does it have to be tied to V8/Node.js?
The fact that Chromium Embedded Framework exists and is third-party makes me think that Chromium wasn't designed for being embedded, and Electron is filling that gap.
This is elucidated here further here https://trac.webkit.org/wiki/WebKit2:
> it's difficult to reuse their work...if another WebKit-based application or another port wanted to do multiprocess based on Chromium WebKit, it would be necessary to reinvent or cut & paste a great deal of code.
It makes me think that perhaps WebKit was the better choice for embedding. The fact that Node used V8 made Chromium the choice, and that Node being called from the renderer was the original way of working. Maybe because WebKit didn't have a build for Windows was an issue too...
But now that we have Bun, perhaps it's time that WebKit becomes that browser target of choice for desktop apps on macOS.
Unless WebView2 for macOS arrives, which would have a more sane cross-platform story. WebView2 has a very large feature-set though which make take a while to implement for macOS.
[1]: https://github.com/webview/webview/blob/master/webview.h
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Nui C++ User Interface Library
Nui could base on this in theory. Nui uses https://github.com/webview/webview under the hood, which provides browser windows for linux, windows or mac. Nui adds some cmake to make the "in-browser" and "main-process" part appear seemless, as well adding a DSEL for the "in-browser" view part.
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[Golang] Recommandation de bibliothèque d'interface utilisateur légère
WebView 7k
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Did you hear about using a web browser as GUI using C99?
You mean something like this?
- Desktop apps with golang
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Neutralinojs – Build lightweight cross-platform desktop apps with JavaScript
Golang can compile to windows statically, and on Windows those bindings are using the MSWebView2 API (aka Microsoft Edge webview).
I know that you can also compile the webview.cc into a dll specifically, and link against that. But I'd never done with Visual C++ because I am cross-compiling from Linux to Windows.
The README of the webview/webview project refers to the WebView2 SDK on NuGet, however [1]
[1] https://github.com/webview/webview#windows-preparation
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The Quest for the Ultimate GUI Framework
The author shrugs off web tech (maybe because of electron bloat?) but you can avoid the bloat by using each platforms native web browser control. There are even cross-platform libraries that make creating the native control and cross-communication simple. These applications would be architecturally similar to Win32 apps using and communicating with a XAML Island, but the advantage of web tech is it's an open standard and WPF/WinUI is not.
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(Hayami.app) A tile-based mini browser. You can pin webpages and files on a screen together. Not for deep reading but for having a quick look at the latest information at any time.
For example, you could use a native webview (Edge WebView2 for Windows and WebKit for MacOS/Linux), which uses much less RAM than Electron.
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Should web developers learn Flutter instead of React Native/Electron for mobile/desktop apps?
From a more established company with more guaranteed long-term support than the web frameworks that solve the above problems (like Tauri and Webview)
shadcn/ui
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Wasp x Supabase: Smokin’ Hot Full-Stack Combo 🌶️ 🔥
Check out the beautiful UI crafted by ShadCN over at the deployed version of our app — sign in with Google and get some sweet cards! Plus, the entire project is open source. Grab the code from GitHub.
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TanStack Form: Setup and simple validation (with shadcn/ui)
It’s Headless so you can use it with whatever UI components you have in your project and as with everything in TanStack it’s type-safe! In this example we'll use components from shadcn/ui to build the form but you can really make it work with any UI library.
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Integrate Copilot feature into your React applications using CopilotKit
Shadcn UI
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Shadcn UI: A Developer's Delight (My Experience)
You can access shadcn/UI using the following links. Official Site Github Repo
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Create an AI prototyping environment using Jupyter Lab IDE with Typescript, LangChain.js and Ollama for rapid AI prototyping
I build an Angular or React app or smart component that uses the store in an Nx monorepo. I use the Shadcn UI in React apps, and the Shadcn-based spartan/ui in Angular apps, so I can use almost the same app architecture both in Angular and React.
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How to Build Your Own ChatGPT Clone Using React & AWS Bedrock
Finally, for our front end, we’re going to be pairing Next.js with the great combination of TailwindCSS and shadcn/ui so we can focus on building the functionality of the app and let them handle making it look awesome!
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System & Database Design (Day 1) - Creating a SaaS Startup in 30 Days
Shadcn/ui: I've never tried it before but have always wanted to switch from MaterialUI
- JoblessDev: New Open-Source CS Job Platform for Students and Recent Grads
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Show HN: Open Source TailwindCSS UI Components
Honestly the ergonomics of heavily customizable generic component libraries aren't great. Copy and pasting a simple component to make the specific customizations you want helps reduce JS ecosystem churn and dependency pain. Popularity of libraries like shadcn/ui [1] are good acknowledgements of that.
[1] https://ui.shadcn.com/
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Embark on a UI Odyssey: Top 5 Spectacular Libraries to Explore
shadcn/ui
What are some alternatives?
fyne - Cross platform GUI toolkit in Go inspired by Material Design
daisyui - 🌼 🌼 🌼 🌼 🌼 The most popular, free and open-source Tailwind CSS component library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
nextui - 🚀 Beautiful, fast and modern React UI library.
Lorca - Build cross-platform modern desktop apps in Go + HTML5
material-ui-docs - ⚠️ Please don't submit PRs here as they will be closed. To edit the docs or source code, please use the main repository:
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
flowbite - Open-source UI component library and front-end development framework based on Tailwind CSS
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
mantine - A fully featured React components library
wry - Cross-platform WebView library in Rust for Tauri.
antd - An enterprise-class UI design language and React UI library