webrender
uniffi-rs
webrender | uniffi-rs | |
---|---|---|
9 | 26 | |
3,008 | 2,301 | |
0.7% | 2.8% | |
9.3 | 9.5 | |
3 days ago | 6 days ago | |
Rust | Rust | |
Mozilla Public License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webrender
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AvaloniaUI: Create Multi-Platform Apps with .NET
This source code:
https://github.com/servo/webrender/blob/master/wr_glyph_rast...
suggests to me that the glyph rasterization (which is the CPU-limiting factor for text rendering) in WebRender (which is the new FF 93+ GPU-accelerated rendering engine) is implemented in Rust and to be run on CPU.
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Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
- macOS Apps in Rust
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What is the best way to handle 2D graphics programming using Rust?
Surprised noone mentioned https://github.com/servo/webrender
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Learning rust as a python developer
Firefox article outlining which parts use Rust https://wiki.mozilla.org/Oxidation#Within_Firefox Servo/WebRender, the 2d renderer used by firefox: https://github.com/servo/webrender
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
Hi, what do you think about using webrender instead of wry on desktop? That is, instead of a full featured browser, just the bare minimum to render the DOM.
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Rust: Does the published crate match the upstream source?
This is in the context of rust.
> it adds a line to a `go.sum` while with a hash of the code at the version specified
Cargo.lock also contains a checksum
> You can distribute your code without a copy of the dependency
Also true in rust, and the default way of using rust.
> If the hashes are different, an error is thrown.
Also true in rust.
For an example of what this looks like: https://github.com/servo/webrender/blob/54b725be37f13b166946...
You haven't described anything different between go and rust in your comment since every feature you've pointed out applies equally to both.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
Yes! This is because web browsers use the platform text input stack
Browsers are a great example of cross-platform UI, because they sprinkle platform-native widgets throughout the canvas that they render. Which reminds me that people were trying to use webrender[1] to build native apps in Rust.
[1] https://github.com/servo/webrender
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Browser be slow
What more can be done, besides site isolation and ASLR+DEP? Oh wait, Mozilla rewrote the damn renderer in a better language than C(++), that seems like a good way to prevent issues.
uniffi-rs
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Opaque Types for UniFFI
On my youtube series "Growing up Rust", I'm building a personal CRM in Rust with a Swift frontend. I'm using CQRS and an event-driven architecture with the least amount of swift as possible. I'm using UniFFI to generate the bindings for swift (and in this example python)
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Willow Protocol
Not officially. We currently have bindings for rust, python, golang and swift.
These were the most asked for bindings (python for ml, golang for networking and swift for ios apps).
We are using uniffi https://mozilla.github.io/uniffi-rs/
Would you need C or C++ bindings?
- UniFFI: Automatically generate foreign-language bindings for Rust libraries
- Compiling Rust for .NET, using only tea and stubbornness
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Show HN: Pip Imports in Deno
An alternative is metacall. The example in the readme is about calling Python from Javascript, but it also works with other languages, like Ruby, C#, Java, and other languages
https://github.com/metacall/core
List of supported languages here https://github.com/metacall/core/blob/develop/docs/README.md...
In the future, maybe webidl (or extensions of it) will bring interoperability between languages too. At the moment there is https://mozilla.github.io/uniffi-rs/ for interoperability between Rust and a number of languages (basically the ones mozilla needs: Swift, Kotlin, Javascript)
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ffizz: Build a Beautiful C API in Rust
The tooling for the first kind -- calling Rust from another language -- is a bit less developed, and tends to rely on code generation that doesn't necessarily produce a natural C API. cbindgen, uniffi, cxx, and Diplomat all take this course.
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macOS Apps in Rust
Mozilla's uniffi-rs is really good. You write a common IDL and the bindings are generated automatically.
https://github.com/mozilla/uniffi-rs
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Write SDK “base” in Rust, wrap in other languages?
At Mozilla we built a multi-language bindings generator: https://github.com/mozilla/uniffi-rs/
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An experiment in the Rust compiler to begin devising a new cross-language ABI that's higher-level than the C ABI, with the goal of safer and easier FFI
Is there a connection with Mozilla UniFFI ?
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Tauri now supports Android/iOS in the 2.0 branch!
Rust <> Swift/ Kotlin works very well with uniffi-rs by Mozilla: https://github.com/mozilla/uniffi-rs
What are some alternatives?
wry - Cross-platform WebView library in Rust for Tauri.
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rust-android-gradle
bubbletea - A powerful little TUI framework 🏗
PyO3 - Rust bindings for the Python interpreter
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
cxx - Safe interop between Rust and C++
femtovg
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.