webmonetization
scratch-www
webmonetization | scratch-www | |
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40 | 804 | |
437 | 1,559 | |
0.2% | 0.6% | |
8.6 | 9.9 | |
9 days ago | 6 days ago | |
HTML | JavaScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webmonetization
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X starts experimenting with a $1 per year fee for new users
From https://webmonetization.org/ :
> Web Monetization provides an open, native, efficient, and automatic way to compensate creators, pay for content, and support crucial web infrastructure.
> Why Now?: Until recently, there hasn't been an open, neutral and cost-efficient protocol for transferring money. Interledger provides a simple, interoperable, and currency-agnostic method for the transfer of small amounts of money.
> Web Monetization is being proposed as a W3C standard at the Web Platform Incubator Community Group.
W3C Interledger Protocol works with any type of ledger.
From "Anatomy of an ACH transaction" (2023)
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National Geographic lays off its last remaining staff writers
Coil tried to do that for a couple of years.
https://www.coil.com/
There's even a micro payments api in the works.
https://webmonetization.org/
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EU Court of Justice: Technical Standards must be freely available without charge
W3C Web Monetization: https://webmonetization.org/ :
> The Web Monetization API allows websites to automatically and passively receive payments from Web Monetization-enabled visitors.
From https://interledger.org/faq/ :
> Web Monetization is being proposed as a W3C standard. Using the Interledger Protocol, the Web Monetization proposed standard aims to make it easier for web creators to generate income from their work without relying on advertising, site-by-site subscriptions or tracking models.
Interledger was contributed to W3C and has undergone significant major revision. FWIU, W3C Interledger Protocol is a W3C spec but by producing IETF-style numbered RFCs, their process differs slightyl from the W3C WG Working Group model (with a page, a mailing list; and one or more git Repositories with Issues: github,com/orgname, github,com/orgname/readme, github,com/orgname/orgname.github.io ).
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Towards Web Monetization
It's been a couple years since Dev.to hosted the Grant for the Web hackathon, a month-long sprint to develop innovative projects with Web Monetization. Web Monetization is a proposed JavaScript API that allows browsers to create payment streams directly to websites, allowing for micropayments and unlocking exclusive content on a pay-per-use basis. It's still being incubated at the Web Incubator Community Group, but it's an active project and an exciting technology.
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How to support authors’ donations to Wiki? Donate to them elsewhere.
To support the open content creators there could be a sister site where authors can post or list the link to their openly-licensed content listed with donations or web monetization to give to Wiki. I put an offer on the Reward board in line with Safe Harbor#2_important_topics) paid-article policies. The upcoming grants of the 2030 Movement Strategy go toward sustainability, accessibility, and bridging content gaps. There are risks in introducing monetization. I see it as worthwhile to experiment with as there might be extensive potential benefits. What are your thoughts?
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How to set up your own personal blog: Step-By-Step Guide
Web monetization - People can help creators by just reading their content.
- Proposed Web Monetization Standard (WCIG)
- The dangers of high status, low wage jobs
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Building Payment systems for the World at Hackathons
To enable more developers to build open, transparent, and impactful payment systems for the world, opportunities for rapid prototyping and an enabling environment for rapid prototyping are key. That is why Coil will be a many Hackathons this year. In partnership with Major League Hacking (MLH), Coil will support developers to brainstorm and build payment solutions that connect existing and future rails so that no one is left behind, regardless of their location. Developers participating at 30+ MLH Weekend Hackathons will have an opportunity to build with Interledger, Rafiki, and Web Monetization. They will also get mentorship from developers at Coil, Interledger, and the broader Interledger, Web Monetization, and Grant for the Web communities.
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Facebook blames Apple after a historically bad quarter, saying iPhone privacy changes will cost it $10 billion
Check https://webmonetization.org that's actually a perfectly fine solution. You like something and want to support people who work hard to make it? Why not pay them? Doesn't sound crazy to me.
scratch-www
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Ask HN: Modern Day Equivalent to HyperCard?
LiveCode is about the closest literal logical successor to HyperCard.
https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1
That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from.
https://scratch.mit.edu
- Scratch is the largest free coding community for kids
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Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
https://scratch.mit.edu/
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Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
1: https://scratch.mit.edu/
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Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
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i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
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How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project
What are some alternatives?
hyperhyperspace-core - A library to create p2p applications, using the browser as a full peer.
Node RED - Low-code programming for event-driven applications
Feedstuff - Simple, decentralized social networking.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Oculess - Removes account requirements and telemetry from Oculus Quest devices
blockly - The web-based visual programming editor.
rafiki - An open-source, comprehensive Interledger service for wallet providers, enabling them to provide Interledger functionality to their users.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
positron - a experimental, Electron-compatible runtime on top of Gecko
processing - Source code for the Processing Core and Development Environment (PDE)
awesome-ripple - A curated list of Ripple resources
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.