webhl
WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server. (by x8BitRain)
umbrella
⛱ Broadly scoped ecosystem & mono-repository of 190 TypeScript projects (and 155 examples) for general purpose, functional, data driven development (by thi-ng)
Our great sponsors
webhl | umbrella | |
---|---|---|
1 | 4 | |
44 | 3,205 | |
- | 1.2% | |
3.9 | 9.9 | |
2 months ago | 7 days ago | |
TypeScript | TypeScript | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webhl
Posts with mentions or reviews of webhl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-12.
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[OC] I made a website you can view GoldSrc maps and demos in
Source code: https://github.com/x8BitRain/webhl
umbrella
Posts with mentions or reviews of umbrella.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-10.
- I made a typescript library similar to Immer but ~20 times faster and with zero-runtime freezing
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Image from my current generative art project "Harmonium"
OP here. This project is implemented in Typescript and Svelte, with support from the thi.ng libraries.
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Ask HN: What was the biggest contributor to your happiness in the past year?
This a is a really wide field. Basically its starts with one of the standard algorithms, like and l-system, a voronoi diagram, or simple combination of sin and cos to draw shapes. Have a look at thi-ng[1], just as example for a library that has implemented a lot of this kind of algorithms. The next step in my process is to think about how to destroy this forms as most of them are used a lot in this field and become boring. Using perlin noise as input to arguments of the algorithms is one way to do this. The other part is to make most all of the input variables easily changeable as most of the time the whole process is like writing the program and then spend a lot of time adapt the parameters until you get some interesting output. So in the end I have a small Svelte app, using Svelte only cause the data binding for the inputs so simple, which has tons of sliders that renders an SVG that can be saved in the end.
[1]https://github.com/thi-ng/umbrella
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Timeflake: 128-bit, roughly-ordered, URL-safe UUIDs
@thi.ng/ksuid https://github.com/thi-ng/umbrella/tree/develop/packages/ksu...
What are some alternatives?
When comparing webhl and umbrella you can also consider the following projects:
harp.gl - 3D web map rendering engine written in TypeScript using three.js
Pomelo.EntityFrameworkCore.MySql - Entity Framework Core provider for MySQL and MariaDB built on top of MySqlConnector