wasm-pack-template
wasm-bindgen
wasm-pack-template | wasm-bindgen | |
---|---|---|
4 | 44 | |
592 | 7,284 | |
1.9% | 1.2% | |
0.8 | 9.1 | |
8 months ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wasm-pack-template
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Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
. ├── Cargo.toml ├── package.json ├── examples │ └── hello-world // React project initialized by vite ├── packages │ ├── react // WASM project created by cargo generate --git https://github.com/rustwasm/wasm-pack-template │ ├── react-dom // WASM project created by cargo generate --git https://github.com/rustwasm/wasm-pack-template │ ├── react-reconciler // Rust project created by cargo new │ └── shared // Rust project created by cargo new
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What's the best way to generate WASM programmatically?
I use this https://github.com/rustwasm/wasm-pack-template
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Hey Rustaceans! Got an easy question? Ask here (30/2021)!
Ah, it looks like it requires for tests to be prepended with #[wasm_bindgen_test]; not sure if this will help you, then :-//
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Rust on the front-end
The first tutorial step focuses on the setup. It's short and is the most "copy-pastey" of all. The reason for that is that it leverages cargo-generate, a Cargo plugin that allows creating a new project by using an existing Git repository as a template. In our case, the template is a Rust project ready to compile to Wasm. The project's structure is:
wasm-bindgen
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If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
Another strange issue could be seen in the strict class heritage organized definition of the DOM, which can not be handled very well by rust because of a still unsolved bindgen issue (#210).
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Rust + WASM + Typescript [+ React]
For a much simpler but less flexible approach there's wasm-pack for creating JS packages from Rust, and wasm-bindgen for easy interop. Both have very good documentation.
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We Just Released our Rust WebTransport Teleconferencing System - Here are Some Lessons Learned
We encountered quite a few hurdles on our journey. For one, we had to build our own yew-webtransport and yew-websocket integration from scratch by adding WebTransport definitions to wasm-bindgen (pull request link). We also had to add WebTransport support to the h3 crate (pull request link). co-created by @ten3roberts
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Looking to create a backend service for a website in Rust and I’m wondering on how to best do it
Go with your WebAssembly module idea. Since it sounds like your chess engine does not draw a UI, it shouldn't be too difficult. wasm-bindgen will be your best friend.
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Ask HN: How can a BE/infra developer handle the FE side of personal projects?
I've never tried it, but apparently some bindings exist, e.g. https://github.com/rustwasm/wasm-bindgen
So you can either try manipulating the DOM w/ some bindings or draw to canvas.
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I'm trying to compile my rust code to wasm but wasm_bindgen says the trait bound `(Vec<i32>, Vec<i32>): IntoWasmAbi` is not satisfied.
Google also brings up this GitHub issue.
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Deno Fresh WASM: Code Modules in Rust
If you want to learn more on wasm-pack, there is a wasm-pack book as well as some fairly detailed wasm-bindgen docs. There are a few resources for learning Rust itself in the December newsletter. Finally, please get in touch if you would like to see more content on Deno and Fresh. I hope you found the content useful and am keen to hear about possible improvements.
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Swift Achieved Dynamic Linking Where Rust Couldn't
Love the article.
In my mind I see the problem of dynamic linking in rust to have a bunch of overlap with the "I want this rust library to be exposed in my higher level GC'd language with minimal safety/handwritten bindings" problem.
My hunch is that the lack of expressiveness of the C ABI is holding back both. the thing I'd love to see some sort of "higher level than the C ABI" come out. And something like `wasm-bindgen`[0] to exist for more languages.
Here's a link to the rust "interopable_api" proposal! I don't understand all the implications, but it seems to be in the right direction https://github.com/rust-lang/rust/pull/105586
[0]https://rustwasm.github.io/docs/wasm-bindgen/
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The Next Browser Language
Rust has https://github.com/rustwasm/wasm-bindgen and https://crates.io/crates/sledgehammer, the latter of which batches together JS calls to reduce the FFI cost. https://dioxuslabs.com/ uses these to great effect.
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1Password releases Typeshare, the "ultimate tool for synchronizing your type definitions between Rust and other languages for seamless FFI"
This seems like it could be super useful for integrating with wasm-bindgen and TypeScript. Last I checked, the types generated by wasm-bindgen left a lot to be desired (no disrespect intended, wasm-bindgen is an awesome project). A few years ago, I contributed the skip_typescript attribute to wasm_bindgen that allowed you to override the type generation by hand-writing your own types (using a custom typescript section), but I wonder if this could simply generate higher quality types without the manual intervention.
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
wasm-pack - 📦✨ your favorite rust -> wasm workflow tool!
create-wasm-app - npm init template for consuming rustwasm pkgs
react-three-fiber - 🇨🇭 A React renderer for Three.js
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
cargo-generate - cargo, make me a project
wasmtime - A fast and secure runtime for WebAssembly
cargo-generate - cargo, make me a project [Moved to: https://github.com/cargo-generate/cargo-generate]
trunk - Build, bundle & ship your Rust WASM application to the web.
rust-game-of-life
wasi-libc - WASI libc implementation for WebAssembly