wasm-futures-executor VS wireworld-player

Compare wasm-futures-executor vs wireworld-player and see what are their differences.

wasm-futures-executor

Executor for asynchronous task based on wasm web workers. (by wngr)

wireworld-player

A multithreaded web app for loading and simulating instances of the Wireworld cellular automaton (by Rezmason)
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wasm-futures-executor wireworld-player
3 1
29 8
- -
0.0 2.4
almost 2 years ago 7 months ago
Rust JavaScript
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wasm-futures-executor

Posts with mentions or reviews of wasm-futures-executor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-17.

wireworld-player

Posts with mentions or reviews of wireworld-player. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.
  • Web Crypto API
    8 projects | news.ycombinator.com | 4 Dec 2021
    This past year I've live streamed the development of a small web app that benefits enormously from web workers:

    https://github.com/Rezmason/wireworld-player

    https://rezmason.github.io/wireworld-player

    As a simulation, the main thread asks a web worker to update the world state and then render the new state. By default, this happens once per requestAnimationFrame.

    But there's a "Turbo" button (it looks like a radioactive hazard symbol) that allows the web worker to update as often as it can per requestAnimationFrame, speeding up the simulation around 72x while keeping the main thread 100% responsive.

    The decoupling of the synchronous number crunching work from the main thread has also given me a place to experiment with much more resource intensive algorithms, like https://jennyhasahat.github.io/hashlife.html , which fills an enormous cache and can advance the sim by exponential time steps.

    Modifying Hashlife to run in the main thread without freezing the app is possible, but it would have made the code much more complicated, run slower, and the other cores available to web workers would have gone unused.

What are some alternatives?

When comparing wasm-futures-executor and wireworld-player you can also consider the following projects:

yew - Rust / Wasm framework for creating reliable and efficient web applications

objectbuffer - JavaScript Object like api, backed by an arraybuffer

worktank - A simple isomorphic library for executing functions inside WebWorkers or Node Threads pools.

rinzler - An autonomous parallel processing engine for the browser.

pasts - Minimal and simpler alternative to the futures crate.

worktank-loader - WebPack plugin for WorkTank which enables you to execute whole files in a worker pool, transparently.

comlink - Comlink makes WebWorkers enjoyable.

coi-serviceworker - Cross-origin isolation (COOP and COEP) through a service worker for situations in which you can't control the headers (e.g. GH pages)