wasm-2048
rand
wasm-2048 | rand | |
---|---|---|
1 | 29 | |
150 | 1,577 | |
0.0% | 1.1% | |
0.0 | 8.3 | |
over 3 years ago | 4 days ago | |
Rust | Rust | |
- | GNU General Public License v3.0 or later |
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wasm-2048
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2048 WASM
Commit: https://github.com/dev-family/wasm-2048/commit/6bc015fbc88c1633f4605944fd920b2780e261c1
rand
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We have getrandom at home
Making compatibility promises for distributions means they cannot take advantage of potential advancements in the field.
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Blog Post: On Random Numbers
Defining an error type that is meaningful, portable, and compatible with no-std isn't straightforward. If the std lib's getrandom requires std, then just like that, rand and many other crates won't use it anyway. Using io::Result seems to me to face this challenge.
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Hey Rustaceans! Got a question? Ask here (52/2022)!
Some wasm targets can’t generate random numbers at all but in the case of the book because you are using wasm in a browser you can use JS to generate random numbers. I believe there’s a way to get the rand crate to use JS as the backend for generating rand but its a bit more convoluted than the easy one-liner that the book suggests.
- Data-driven performance optimization with Rust and Miri
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What crates are considered as de-facto standard?
rand
- Why Rust?
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[Media] Nebulabrot rendered with Rust — Explanations in the comments
This uses rand and xcomplex to handle the mathematics, png to write image files, and dialoguer and indicatif for some pretty prompts and progress bars.
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Do you ever use unsafe { .. } when not implementing custom data structures or interacting with external C code?
You can often achieve this without any unsafe by putting an assert!() on the length before the hot loop. For example, I got rid of some unsafe in rand that way.
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Original source of `(seed * 9301 and 49297) % 233280` random algorithm?
This is a widely used method to map random integers to floating point numbers, but it has the disadvantage of wasting 1 bit of float mantissa precision.
On modern CPUs, its computational advantage over full-precision mapping methods, such as multiplication by a float, is not always clear [1].
[1] https://github.com/rust-random/rand/issues/416
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
In fact, there are a lot of crates in Rust where in other programming languages, it would be included in the standard library. Examples are regex, random number generators, additional iterator methods, macros for other collections, num traits, loggers, HTTP libraries, error handling, async runtimes, serialization and deserialization, date and time, and many more.
What are some alternatives?
text-cleaner - A WASM-based Yew web app to manipulate text by some commonly used operations.
fastrand - A simple and fast random number generator
ybc - A Yew component library based on the Bulma CSS framework.
fast-float-rust - Super-fast float parser in Rust (now part of Rust core)
tetris.rs - The classic tetris game written in Rust using ncurses
winapi-rs - Rust bindings to Windows API
yew - Rust / Wasm framework for creating reliable and efficient web applications
2048.wasm - 2048 written in C and compiled to WebAssembly
cargo-fuzz - Command line helpers for fuzzing
yewdux - Ergonomic state management for Yew applications
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266