wasi-sdk
nxdk
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wasi-sdk
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Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.
I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).
A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).
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WASI: WebAssembly System Interface
There is the WASI SDK if you want to target WASI from C/C++:
https://github.com/WebAssembly/wasi-sdk
It may not have all the amenities of Emscripten, but it's way less bulky.
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How to Debug WASI Pipelines with ITK-Wasm
The most direct way to debug WebAssembly is through the WebAssembly System Interface (WASI). In itk-wasm, we can build to WASI with the WASI SDK by specifying the itkwasm/wasi toolchain image. A backtrace can quickly be obtained with the itk-wasm CLI. Or, a fully fledged debugger session can be started with LLDB.
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Hello Wasm World!
We use the add_executable command to build executables with itk-wasm. The Emscripten and WASI toolchains along with itk-wasm build and execution configurations are contained in itk-wasm dockcross Docker images invoked by the itk-wasm command line interface (CLI). Note that the same code can also be built and tested with native operating system toolchains. This is useful for development and debugging.
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Wasmer takes WebAssembly libraries mainstream with WAI
A more lightweight tool than emscripten is the WASI SDK (https://github.com/WebAssembly/wasi-sdk/releases). However, it doesn't generate JS or HTML.
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A First Look at Wasm and Docker
wget https://github.com/WebAssembly/wasi-sdk/releases/download/wasi-sdk-16/wasi-sdk-16.0-macos.tar.gz
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Turbocharge your application development using WebAssembly with SingleStoreDB
First, we’ll download the wasi-sdk. We’ll use wasi-sdk-16.0-linux.tar.gz, the latest version available when writing this article. We’ll move the file to the /opt directory and unpack it as follows:
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whats all the fuzz about wasi-libc?
I'm intrigued. Pretty good write-up about it here. One would need an ebuild for wasi-libc and an ebuild for wasi-sdk.
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Store SQLite in Cloudflare Durable Objects
The previously mentioned PR for wasm32-unknown-unknown compatibility solved this by including libc .c files from OpenBSD. My go to solution is different though. I prefer to build using the wasi-sdk (a WASI-enabled WebAssembly C/C++ toolchain).
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WebAssembly and Back Again: Fine-Grained Sandboxing in Firefox 95
There's also the https://github.com/WebAssembly/wasi-sdk repo which is kind of a meta-build-system for all this.
But in FreeBSD we build all the pieces directly, here's our build recipes (with some hacks due to llvm's cmake code being stupid sometimes):
compiler-rt (from llvm): https://github.com/freebsd/freebsd-ports/blob/main/devel/was...
libc (from what you linked): https://github.com/freebsd/freebsd-ports/blob/main/devel/was...
libc++ (from llvm): https://github.com/freebsd/freebsd-ports/blob/main/devel/was...
nxdk
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PCSX2 is an open source PS2 Emulator
In addition to what tehbeard mentioned, Xemu at least (which is what i have experience with as i used it to do some homebrew development[0] with the open source nxdk[1] SDK) is far from accurate and largely just a means for playing OG Xbox games on modern hardware. However the GPU emulation does not take into account NV2A's performance at all and simply translates the calls to OpenGL (despite the "DirectXbox" name, the GPU is actually designed around OpenGL :-P) so it is much faster than the real one and depending on what is going on the CPU performance can also be quite faster. IIRC it doesn't even emulate the real CPU the OG Xbox has as you can accidentally use instructions in Xemu not available on the real hardware.
Of course if your goal is to just have games from OG Xbox playable on a PC that is fine (if anything for most games it is an improvement as they'd run smoother) but if you want cycle accurate emulation it doesn't fit the bill. In that case basing the emulator on something like 86box might be better as that has been designed with the goal of achieving cycle accurate PC hardware emulation.
[0] https://www.youtube.com/watch?v=gQpK6eX-04M
[1] https://github.com/XboxDev/nxdk/
- Is anyone still offering 1.4ghz mod services?
- Full set of Xbox Dev Software
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Giving development a try and having an error while building.
Try NXDK. MS code free, open-source development kit.
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Has anyone made an original Xbox game in recent years?
I know that there are legal SDKs available. An older one is OpenXDK, and NXDK is a newer one still under active development. The xboxdevwiki acts as a hub of information on it.
- Hello all! How would one go about developing a homebrew for the xbox?
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Tie idea of a homebrew Xbox dev environment?
NXDK - the new open source xdk is the development environment to use instead of the leaked Microsoft XDKs.
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Cloud save application - development help
I found https://github.com/XboxDev/nxdk. Is that what I am supposed to use? Is there anything higher level instead of C/C++?
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I have some ideas for a videogame. I want to make it exclusive to the Original Xbox.
The Xbox SDK on the software side. I know there's the nxdk, a descendent of the earlier OpenXDK. And of course there are leaks of the original Microsoft tools, which I think might need XP or so to run correctly.
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XDK setup file?
There is also this project: https://github.com/XboxDev/nxdk
What are some alternatives?
wasi-libc - WASI libc implementation for WebAssembly
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
binaryen - Optimizer and compiler/toolchain library for WebAssembly
kobalt - Hobby programming language
linux - Linux kernel source tree
extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.
asyncify - Standalone Asyncify helper for Binaryen
XboxOverclock - Utility for the Original Xbox to overclock both the FSB and GPU.
wasm-sqlite - [Experimental] SQLite compiled to WASM with pluggable page storage.
One - One (onelang) is an open-source system programming language that makes it easy to build reliable, efficient and performant software. (release as soon) 1️⃣ 🕐 🩱
xbox-board-re - Board level reverser engineering and research of the original Microsoft Xbox