wally-fov
HaxeRoguelike
wally-fov | HaxeRoguelike | |
---|---|---|
1 | 1 | |
4 | 0 | |
- | - | |
0.0 | 2.0 | |
over 1 year ago | almost 3 years ago | |
TypeScript | Haxe | |
MIT License | - |
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wally-fov
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Early Dev: Pitfalls of open-world, fixed-map roguelike?
Thanks! In the chance you're interested, I'm using https://github.com/sbj42/wally-fov for the FOV calculations. Works really well.
HaxeRoguelike
What are some alternatives?
reflector - Reflector: Laser Defense, a tactical base-builder game
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
react-intersection-observer - React implementation of the Intersection Observer API to tell you when an element enters or leaves the viewport.
react-cool-inview - 😎 🖥️ React hook to monitor an element enters or leaves the viewport (or another element).