sketch
processing
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sketch | processing | |
---|---|---|
12 | 456 | |
1,368 | 6,448 | |
- | 0.2% | |
8.5 | 0.0 | |
4 days ago | 4 months ago | |
Common Lisp | Java | |
MIT License | GNU General Public License v3.0 or later |
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sketch
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Seeking a lisp post on graphics
This is a cool library for that stuff as well: https://github.com/vydd/sketch
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Creativity
- You can also doodle in Lisp just like you can doodle with a pencil: https://github.com/vydd/sketch
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Framework for creative coding in Lisp?
There's Sketch.
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basic graphics library
I think sketch is exactly what you’re looking for.
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Installing Sketch on Windows
Has anyone been able to install Sketch on Windows?
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SBCL: New in Version 2.2.1
Thank you. I'm sorry I was harsh, but I just spent a frustratingly long time getting Sketch to work on Windows, but I did it. MSYS2 to compile a missing lib was the missing piece that did it. I'm frustrated, but not giving up.
https://github.com/vydd/sketch
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Tell HN: My experience with Common Lisp as beginner
I'm posting my experience hoping someone will tell me I'm doing it wrong and tell me a better way. I'm aware that I could use Racket or Clojure but I really wanted to try Common Lisp as a historically important language.
2 days ago I posted a link that looked really interesting as a fun way to learn Common Lisp. See https://news.ycombinator.com/item?id=29856110 or Sketch https://github.com/vydd/sketch
Turns out it was previously posted and got good feedback so I decided to try it. I use Windows. There were several Common Lisp installations to choose from. I choose Clozure because it appeared to be developed by Mac users, so I thought it might to have features I liked.
Clozure installation on Windows was fine. However, I ran into problems installing sketch because I had to build Simple Direct Media components https://www.libsdl.org/ and it wasn't clear ahead of time which ones. I didn't have MinGW, MSYS2 or Cygwin setup so instead I rooted around until I found SDL2.dll and libtiff.dll. Unfortunately, I couldn't find libffi.dll so had to build it. I installed MSYS2 but failed. Cygwin same thing. This is my fault as I never learned how to do this.
I installed Steel Bank Common Lisp without problem hoping it might have what Sketch needs but it doesn't
I gave up on Windows proper and installed WSL2 because I'm on a developers preview of Windows 11 and had read that it does graphics now. I installed Ubuntu 20 into it, but couldn't get it to work.
I switched to my VMWare installation of Ubuntu 20 and failed there too, but I suspected there might be a conflict, so I installed a fresh copy of Ubuntu 20 in a new virtual machine.
It worked! Very nice. I can do graphics with Common Lisp.
I prefer not using VMWare so I am currently learning the difference between MSYS2, MinGW, Cygwin, and GnuMake32. I expect to have a Windows version working by the end of the day. I wondering if I should do a Docker image or maybe there is something better now? Last time I used Docker it seemed more difficult than it need to be.
// These are the steps I took to make it work on Ubuntu. I don't use Linux that often so I'm sure there is a better way like combining some of these commands
// Install dev tools
- sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
- Sketch is a Common Lisp environment for the creation of electronic art
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
drakma - HTTP client written in Common Lisp
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
trivial-gamekit - Simple framework for making 2D games
manim - A community-maintained Python framework for creating mathematical animations.
ccl - Clozure Common Lisp
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
usocket - Universal socket library for Common Lisp
kaboom.js - 💥 JavaScript game library
cl-collider - A SuperCollider client for CommonLisp
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
abcl - Armed Bear Common Lisp <git+https://github.com/armedbear/abcl/> <--> <svn+https://abcl.org/svn> Bridge
love - LÖVE is an awesome 2D game framework for Lua.