sketch
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sketch | openrndr | |
---|---|---|
12 | 16 | |
1,368 | 818 | |
- | 1.0% | |
8.5 | 9.3 | |
4 days ago | 19 days ago | |
Common Lisp | Kotlin | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sketch
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Seeking a lisp post on graphics
This is a cool library for that stuff as well: https://github.com/vydd/sketch
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Creativity
- You can also doodle in Lisp just like you can doodle with a pencil: https://github.com/vydd/sketch
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Framework for creative coding in Lisp?
There's Sketch.
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basic graphics library
I think sketch is exactly what you’re looking for.
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Installing Sketch on Windows
Has anyone been able to install Sketch on Windows?
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SBCL: New in Version 2.2.1
Thank you. I'm sorry I was harsh, but I just spent a frustratingly long time getting Sketch to work on Windows, but I did it. MSYS2 to compile a missing lib was the missing piece that did it. I'm frustrated, but not giving up.
https://github.com/vydd/sketch
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Tell HN: My experience with Common Lisp as beginner
I'm posting my experience hoping someone will tell me I'm doing it wrong and tell me a better way. I'm aware that I could use Racket or Clojure but I really wanted to try Common Lisp as a historically important language.
2 days ago I posted a link that looked really interesting as a fun way to learn Common Lisp. See https://news.ycombinator.com/item?id=29856110 or Sketch https://github.com/vydd/sketch
Turns out it was previously posted and got good feedback so I decided to try it. I use Windows. There were several Common Lisp installations to choose from. I choose Clozure because it appeared to be developed by Mac users, so I thought it might to have features I liked.
Clozure installation on Windows was fine. However, I ran into problems installing sketch because I had to build Simple Direct Media components https://www.libsdl.org/ and it wasn't clear ahead of time which ones. I didn't have MinGW, MSYS2 or Cygwin setup so instead I rooted around until I found SDL2.dll and libtiff.dll. Unfortunately, I couldn't find libffi.dll so had to build it. I installed MSYS2 but failed. Cygwin same thing. This is my fault as I never learned how to do this.
I installed Steel Bank Common Lisp without problem hoping it might have what Sketch needs but it doesn't
I gave up on Windows proper and installed WSL2 because I'm on a developers preview of Windows 11 and had read that it does graphics now. I installed Ubuntu 20 into it, but couldn't get it to work.
I switched to my VMWare installation of Ubuntu 20 and failed there too, but I suspected there might be a conflict, so I installed a fresh copy of Ubuntu 20 in a new virtual machine.
It worked! Very nice. I can do graphics with Common Lisp.
I prefer not using VMWare so I am currently learning the difference between MSYS2, MinGW, Cygwin, and GnuMake32. I expect to have a Windows version working by the end of the day. I wondering if I should do a Docker image or maybe there is something better now? Last time I used Docker it seemed more difficult than it need to be.
// These are the steps I took to make it work on Ubuntu. I don't use Linux that often so I'm sure there is a better way like combining some of these commands
// Install dev tools
- sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
- Sketch is a Common Lisp environment for the creation of electronic art
openrndr
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Show HN: SalamiVG, an SVG framework for generative art and creative coding
I've been having fun making generative art for a few years and recently got the itch to write my own JS library for sketching SVGs.
This library is heavily inspired by OPENRNDR [1], which to date has been my framework of choice.
My motivation to write a JS library for SVGs came from a desire to bring the programming style I love from OPENRNDR into a language I use every day. I was also motivated to generate simple SVGs that I understood deeply because I'd like to start using a plotter soon to bring these sketches into the physical world.
The library is pretty bare-bones, but I did my best to document it thoroughly enough that a beginner could install it and draw their first sketch in as little time as possible. All the documentation, including an FAQ, is hosted in the project Wiki [2]. And yes, I do recommend p5.js for most users/beginners, but I still believe this library fills a niche.
Happy to answer any questions, or field any criticisms/notes.
[1] https://openrndr.org/
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live
I am primarily using the openrndr framework to do all of this.
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Mastodon Bot for Retro-Style Space Images
Last year I wrote Kosmik, a Twitter bot for pixelized retro-style space images in Scala, but I was dissatisfied for several reasons, performance being one, so I migrated the code to Kotlin using openrndr as graphics API recently, and moved the bot to Mastodon. What do you think?
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Framework for creative coding in Lisp?
Is there a framework, library or package along the lines of Processing or OPENRNDR for Common-Lisp or Clojure etc.?
- Openrndr: Open-source framework for creative coding, written in Kotlin
- Openrndr: A Kotlin Based Creative Coding Framework
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Ask HN: What's the best “higher level Rust” these days?
I’d also be interested in peoples replies. I know there is a creative coding framework built on it (haven’t used it though) https://openrndr.org/ .
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Are there more elegant languages for generative art and creative coding?
Kotlin is very similar to Swift. OpenRNDR is a coding framework written it it. Kotlin has many of the features you speak of. Kotlin supports many of the features you ask about (or at least something similar to it).
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Coracle - Kotlin based Processing clone
Also have you checked out https://openrndr.org/
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Processing vs C++ vs Rust for creative coding
After trying to use Processing with Kotlin I discovered OPENRNDR. This is a new-ish creative coding framework created in Kotlin and it runs on the JVM. I'd say the performance is somewhere around what's typical of Processing (so pretty good), it also supports shader programming if you want to squeeze more out of it.
What are some alternatives?
drakma - HTTP client written in Common Lisp
processing - Source code for the Processing Core and Development Environment (PDE)
trivial-gamekit - Simple framework for making 2D games
Vulkan - Examples and demos for the new Vulkan API
ccl - Clozure Common Lisp
imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)
usocket - Universal socket library for Common Lisp
three.kt - Three.js port for the JVM (desktop)
cl-collider - A SuperCollider client for CommonLisp
kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators
abcl - Armed Bear Common Lisp <git+https://github.com/armedbear/abcl/> <--> <svn+https://abcl.org/svn> Bridge
JOGL2D - Zero-overhead 2D rendering library for JOGL using Kotlin