vulkanbook VS JOML

Compare vulkanbook vs JOML and see what are their differences.

vulkanbook

Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library. (by lwjglgamedev)

JOML

A Java math library for OpenGL rendering calculations (by JOML-CI)
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vulkanbook JOML
1 1
224 704
- 0.7%
8.5 7.3
about 1 month ago 8 months ago
Java Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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vulkanbook

Posts with mentions or reviews of vulkanbook. We have used some of these posts to build our list of alternatives and similar projects.
  • Went through most of LWJGL's Vulkan book, and here are some thoughts
    1 project | /r/vulkan | 27 Dec 2022
    This is the book, written for Vulkan using LWJGL 3: https://github.com/lwjglgamedev/vulkanbook. I followed most of it (12 chapters), and I must say despite encountering some nasty bugs in the text (which I filed issues and the authors promptly fix them, within 12 hours!), it was one rare of a tutorial which I can actually follow all the way up to the more advanced material and still have working codebase that does the same thing as the demo. It is excellent if you want to learn Vulkan, simply because it doesn't stop at drawing a triangle. It goes all the way to writing a deferred PBR renderer, shadows casting, and even skeletal animations and GUI.

JOML

Posts with mentions or reviews of JOML. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-29.

What are some alternatives?

When comparing vulkanbook and JOML you can also consider the following projects:

lwjgl3-demos - Demo suite for LWJGL 3

glm - jvm glm

Sirius - Game engine powered by LWJGL. It has born by doing this series: https://www.youtube.com/watch?v=VyKE7vz65rY&list=PLtrSb4XxIVbp8AKuEAlwNXDxr99e3woGE

imgui-java - JNI based binding for Dear ImGui

opsu - opsu! ~ an open-source osu! client

android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9

vk-bootstrap4j - A java port of vk-bootstrap with LWJGL

miniscript - A scripting library for Java-based games

AppRater - AppRater Library for Android