vulkan
glfw
vulkan | glfw | |
---|---|---|
2 | 3 | |
738 | 1,514 | |
0.3% | 1.1% | |
0.0 | 6.5 | |
9 months ago | 13 days ago | |
C | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
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vulkan
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Announcing go-vk: A Go binding for the Vulkan graphics API
What’s the difference between this and Vulkan-go?
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3D graphics library
You might want to try vulkan-go: https://github.com/vulkan-go/vulkan
glfw
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Understand how to use C libraries in Go, with CGO
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
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3D graphics library
I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
- What libraries would allow drawing windowless overlays?
What are some alternatives?
hashcat - World's fastest and most advanced password recovery utility
gl - Go bindings for OpenGL (generated via glow)
ttf-renderer - Glyph rendering in Go + Vulkan via stencils.
mathgl - A pure Go 3D math library.
fauxgl - Software-only 3D renderer written in Go.
goxjs/gl - Go cross-platform OpenGL bindings.
go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction
goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.
vkm - A simple Go language matrix and vector math module, targeting 3D graphics.
go-wlroots - Go binding for wlroots
Vulkan - Examples and demos for the new Vulkan API
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation