vuex-smart-module
Type safe Vuex module with powerful module features (by ktsn)
mammoth
Scale a single world horizontally across multiple Minecraft servers. (by WorldQL)
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vuex-smart-module | mammoth | |
---|---|---|
5 | 43 | |
382 | 872 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 12 months ago | |
TypeScript | Java | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vuex-smart-module
Posts with mentions or reviews of vuex-smart-module.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-27.
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Vuex on NodeJs Server
Hi, I'm working on a simple game that runs with a lockstep simulation (basically there's a single game state module that has state, mutations, and actions). Actions are sent to the server-side store, they're applied, and mutations are sent to all the clients. I'm having trouble getting the vuex store to work properly on the server-side. I was planning on mocking a lot of it but I keep bringing more and more of vuex along for the ride. For context, I'm using vuex-smart-module: https://github.com/ktsn/vuex-smart-module. So far the client side is working great
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What are the production ready alternatives for Vuex with full TS support for Vue2 ?
Hello I'm working on a medium size application Vue2 which is using Vuex (around 20-25 modules) and since I cannot rewrite entire Vuex store - to use fantastic library https://github.com/ktsn/vuex-smart-module
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Vuex and Typescript users, what library do you use?
I'm learning typescript at the moment, I've seen there's a few libraries out there to provide typed support, for example. https://github.com/mrcrowl/vuex-typex, https://github.com/ktsn/vuex-smart-module, do you have any reasons why you use one over the other?
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Why using “vuex” with typescript is a pain?
If you are stuck in Vue 2 like me, the only way I found that kinda work is to use https://github.com/ktsn/vuex-smart-module. If your store is small I would try pinia or even composition api
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Vuex helper that works properly with typescript
I also used vuex-smart-module with Vue 2 and Vuex 3. It's a TS wrapper. It gives type safety, it works pretty well.
mammoth
Posts with mentions or reviews of mammoth.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-14.
- Is 48GB enough
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Run one server on two machines
But maybe soon?
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The server software iceberg
Yes
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Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
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Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
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Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
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How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?