vuda VS voodoo

Compare vuda vs voodoo and see what are their differences.

vuda

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications. (by jgbit)

voodoo

A Vulkan® API for Rust (by cogciprocate)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
vuda voodoo
6 1
835 56
- -
3.2 10.0
3 months ago over 1 year ago
C++ Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vuda

Posts with mentions or reviews of vuda. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-01.

voodoo

Posts with mentions or reviews of voodoo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-01.

What are some alternatives?

When comparing vuda and voodoo you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

autograph - Machine Learning Library for Rust

ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

shaders - Circle C++ shaders

ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]

slang - Making it easier to work with shaders