vstest-docs
DOOM-3-BFG
vstest-docs | DOOM-3-BFG | |
---|---|---|
4 | 18 | |
205 | 4,739 | |
- | 0.9% | |
7.7 | 0.0 | |
over 1 year ago | 5 days ago | |
C++ | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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vstest-docs
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trying to run an nunit test passing in a value
Environment variables is probably easiest, but vstest and dotnet test support your use case via runsettings arguments - more info here: https://github.com/microsoft/vstest-docs/blob/main/docs/RunSettingsArguments.md
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Integrating VSTest
I've had success creating my own logger by following this guide on the vsdocs github. Nowadays you don't have to deploy the assemblies for the custom logger to the vs install folders. vstest will scan the build output directory for assemblies that match the specified pattern, *.testlogger.dll. You can also specify the path for custom test adapters either from the command line or a runsettings file using the TestAdapterPath option (this is only available since v15.1 but you mentioned you've tried the html logger and I think that's much newer than v15.1). If you get stuck with the implementation you can try referring to vstest's own loggers: htmllogger, trxlogger.
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Anyone know if you can set parallelization as a setting for NUnit?
Also something that may be relevant is that newer versions of the vstest platform allow you to override runsettings options when running tests from the command line, as described here.
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What are some excellent Github projects that really showcase best practices and great architecture and design?
vstest (c#) (I like this one a lot, architecture is very well documented here: https://github.com/Microsoft/vstest-docs)
DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
What are some alternatives?
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Quake-2 - Quake 2 GPL Source Release
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
Quake-III-Arena - Quake III Arena GPL Source Release
modular-monolith-with-ddd - Full Modular Monolith application with Domain-Driven Design approach.
Tyrannoport - 🦖 For processing TRX files into something more enjoyable 🦖
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
Olaf - Olaf: Overly Lightweight Acoustic Fingerprinting is a portable acoustic fingerprinting system.