vshaxe VS hxcpp

Compare vshaxe vs hxcpp and see what are their differences.

hxcpp

Runtime files for c++ backend for haxe (by HaxeFoundation)
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vshaxe hxcpp
1 4
323 286
1.9% 0.7%
7.0 6.1
5 days ago 3 days ago
Haxe C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vshaxe

Posts with mentions or reviews of vshaxe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-09.
  • Haxe 4.2.0 released
    10 projects | news.ycombinator.com | 9 Feb 2021
    For 5 of the targets, debugging the Haxe sources is supported with different VSCode debug adapters (well, JS just uses source maps). If your code is written in a target-agnostic way, you can even switch to a different target with better debugging support temporarily.

    https://github.com/vshaxe/vshaxe/wiki/Debugging

    Other than that, if really you need to debug some target-specific issue on a target without debugging support, there's usually still the option of debugging the generated code.

hxcpp

Posts with mentions or reviews of hxcpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-17.
  • Ask HN: Does anyone here use Haxe?
    5 projects | news.ycombinator.com | 17 Dec 2023
    I used it on conjunction with OpenFL a few months ago to port a Flash project. My impression is Haxe itself is a pretty solid as a language but I could only get the web-based target to work consistently. The C++ backend seems dead based on the repo activity[1] and I got GC-related crashes with no workaround. I could never get the native Android support working either since it crashed on startup.

    Also OpenFL was missing some Flash features the project relied on and I had to spend a lot of time on a fork of their repos patching them in.

    [1] https://github.com/HaxeFoundation/hxcpp/graphs/contributors

  • Are there any recent benchmarks of compiled haxe vs C++?
    1 project | /r/haxe | 24 Feb 2022
    There's lots of features but very little documentation, so you learn features by reading tests and source code. OK for advanced devs, not great for most however
  • Haxe 4.2.0 released
    10 projects | news.ycombinator.com | 9 Feb 2021
    Since I've got current pet hobby regarding static compiles (Zig is good friend at this point, the cached static cross-platform output C compiles via musl is crazy good!) I has to look up if Haxe supports this, turns out yes* when targeting C++.

    *https://github.com/HaxeFoundation/hxcpp/issues/729

What are some alternatives?

When comparing vshaxe and hxcpp you can also consider the following projects:

ldtk - Modern, lightweight and efficient 2D level editor

haxe - Haxe - The Cross-Platform Toolkit

haxe-react - Haxe-React #next: preparing for 2.0.0

WKHTMLToPDF - Convert HTML to PDF using Webkit (QtWebKit)

haxe-language-server - Language Server Protocol implementation for the Haxe language

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

circle - The compiler is available for download. Get it!

dts2hx - Converts TypeScript definition files (d.ts) to haxe externs (.hx) via the TypeScript compiler API

circle - A C++ bare metal environment for Raspberry Pi with USB (32 and 64 bit)

vector-math - Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all