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vrperfkit | OpenOVR | |
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357 | 259 | |
1,240 | - | |
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0.0 | - | |
9 months ago | - | |
C | ||
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vrperfkit
Posts with mentions or reviews of vrperfkit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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Mod Fallout VR
VR Performance Toolkit https://github.com/fholger/vrperfkit
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VR FSR upscaling game compatibility (VRperfkit)
Releases · fholger/vrperfkit (github.com)
- FSR for ATS/ETS2?
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What has been your VR highs and lows and your expectations for the future?
VR Performance Toolkit; like getting a PC upgrade for free! Fantastic FPS boost in games!
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Performance sucks after trying out VR
Dowoad and install (by simply placing some files in the root iracing folder) this vr performance kit - https://github.com/fholger/vrperfkit
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Former Oculus CTO Reviews Bigscreen Beyond: "like a prop for a futuristic movie"
I tried for weeks to get and understand how to get foveated rendering in Dirt rally and asetto corsa working. And I ended up with something, but it must have made less than 2% difference, so I think I did something wrong lol(AAAAAAAAAAAAAAAAAAH)! I tried using https://github.com/fholger/vrperfkit
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Stunning hires VR capture of MSFS2020 - Cape2Pole Project Morocco near Strait of Gibraltar (QuestPro over LINK with QP internal video capture)
Anyone know if the VR performance toolkit works with this game? https://github.com/fholger/vrperfkit
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Would this run vr games at low settings?
Exact settings would depend on the headset you're using and the resolution you're planning on running your games at, but you shouldn't have any problems at all running most, if not all modern VR titles. Pair vrperfkit with anything you experience dips in, and you'll be golden.
- New to VR suggest me some good games (there are the steam sales)
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Anyone know the best PC VR setting for 1660 Super and i5 10th gen 32 gb ram
Heya! Honestly everyones PC is different, so the settings are really gonna be something you gotta mess with, and dont forget there are 3rd party tools to help with FPS like VrPerfKit I myself used this and multiple others in the community have as well.
OpenOVR
Posts with mentions or reviews of OpenOVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-02.
- PSA: OpenComposite and VDXR Dramatically Improved Performance and Fixed DLSS Plugin
- Fallout 4 VR Black Border Bug
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VR Users - huge performance increase switching to OpenXR instead of OpenVR
I'm sure many are aware of it, but if you're not and want to do the same you can download the 64bit dll from here https://gitlab.com/znixian/OpenOVR/-/tree/openxr and replace the openvr_api.dll in your bin\win_x64 folder of ETS2 or ATS.
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Vr goes black
Can't say I have that with my Odyssey+ HMD (same WMR style). But I am using OpenComposite and not SteamVR.
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Steam VR is the worst
Don't think what I'm saying is possible ? Let me introduce you to the Opencomposite XR project - they're all about porting OpenXR API calls to Valve's openvr_api.dll. And ya, they got some games working ! This is good for all Oculus/Meta, Windows, Pico, HTC headsets ! Files · openxr · Campbell Suter (ZNix) / OpenComposite · GitLab
- Using OpenComposite to improve VR performance?
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FOV using calculator. Is this ok?
install OpenComposite https://gitlab.com/znixian/OpenOVR
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F1 23 Won't open with Open composite/openXR
They opened an issue with the open composite gitlab https://gitlab.com/znixian/OpenOVR/-/issues/372
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How do you force games to be in VR when they don't seem to detect that SteamVR is running?
OpenXR OpenComposite (the OpenVR translation library for OpenXR) has a good introduction on how to override openVR defaults within steam: https://gitlab.com/znixian/OpenOVR/-/tree/openxr
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G2 Reverb - blurry graphics
Hey try this two and make backups of original files https://gitlab.com/znixian/OpenOVR/-/tree/openxr
What are some alternatives?
When comparing vrperfkit and OpenOVR you can also consider the following projects:
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
ALVR - Stream VR games from your PC to your headset via Wi-Fi
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
skyui-vr - SkyUI interface mod for SkyrimVR
openvr_foveated - Fixed Foveated Rendering for SteamVR games
open-composite-acc
reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
SteamVR-Toggle - Utility to quickly disable/enable SteamVR to avoid it opening constantly when playing VR-compatible games without a HMD plugged in
skse64 - Skyrim SE Script Extender
vrperfkit vs openvr_fsr
OpenOVR vs ALVR
vrperfkit vs openvr_fsr_app
OpenOVR vs skyui-vr
vrperfkit vs openvr_foveated
OpenOVR vs open-composite-acc
vrperfkit vs open-composite-acc
OpenOVR vs openvr_fsr_app
vrperfkit vs reshade-vrtoolkit
OpenOVR vs SteamVR-Toggle
vrperfkit vs skyui-vr
OpenOVR vs skse64