vrEmu6502
AppleWin
vrEmu6502 | AppleWin | |
---|---|---|
3 | 6 | |
35 | 22 | |
- | - | |
6.9 | 9.4 | |
3 months ago | 28 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
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vrEmu6502
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HBC-56 Emulator Online - Multiple ROMs now available
6502 Library: https://github.com/visrealm/vrEmu6502
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Try the 6502 Breakout clone in your browser (requires keyboard)
I did, except for the AY-3-8910 audio emulation (which doesn't work in web, but does work on desktop). But, the rest (65C02, TMS9918A, UART, debugger, UI, glue, web port, etc.) is all from scratch.
- New 6502/65c02/WDC65c02/R65c02 emulator library (in C) - https://github.com/visrealm/vrEmu6502
AppleWin
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Apple II Emulation Evaluation (2022)
Check out Mariani, a port of AppleWin (Windows) for macOS and Linux. It's open-source, cycle accurate and emulates a fairly good number of devices: https://github.com/sh95014/AppleWin
The last version finally has a debugger. It lacks the killer feature of Virtual II though: the ability to mount a folder. This is gold for cross development.
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AppleWin Controls Don't Have Buttons
FYI, I built a native macOS UI for AppleWin around the Linux port, which should be more convenient to use than Crossover if you’d like to give it a try. Let me know if any of the features I haven’t implemented yet are important to you.
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Question About PDF Images
My example is for macOS/AppKit in Objective-C, so your mileage may vary for iOS, but basically you override drawRect:. The same calls that would have drawn into a view on the screen would render PDF for the printer.
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Apple ][ games for MacBook Pro?
Well! Allow me to pimp my port of the venerable AppleWin emulator to MacOS! You can find it at https://github.com/sh95014/AppleWin/releases/tag/Mariani-1.0-1 , do let me know if you run into any issues.
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Many Lessons Learned Building a Cocoa App
Hi! I've been away from AppKit (working almost entirely in iOS) for over a decade now, but recently decided to port an Apple //e emulator to macOS, and took the chance to try to build as "complete" an app as I could. I also decided to write down the lessons I learned along the way:
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New Native macOS Port of AppleWin
The code is available at https://github.com/sh95014/AppleWin but it would take a little bit of work to build yourself. Unfortunately Apple's security features in recent versions of macOS that make it a bit complicated to distribute binaries, so I'm posting first in case some of you want to try it out before I figure out how to do it properly.
What are some alternatives?
halfix - x86 PC emulator that runs both natively and in the browser, via WebAssembly
gsplus - Modern cross-platform Apple IIgs emulator and tools based on KEGS
hbc-56 - Homebrew 6502 on a backplane computer
apple2js - An Apple II emulator originally written in Javascript, now being converted to TypeScript
vrEmuTms9918 - TMS9918A emulator library (C99)
AppleWin - Apple II emulator for Windows
champ - A 65C02 profiler
vrEmu6522 - 6522 / 65C22 VIA emulation library
puNES - Qt-based Nintendo Entertaiment System emulator and NSF/NSF2/NSFe Music Player (Linux, FreeBSD, OpenBSD and Windows)