voxelmetaverse
abs_cd
voxelmetaverse | abs_cd | |
---|---|---|
3 | 9 | |
80 | 70 | |
- | - | |
1.8 | 7.8 | |
over 3 years ago | 3 months ago | |
JavaScript | Python | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
voxelmetaverse
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No, the Metaverse Is Not Bullshit
Minecraft may actually be closer to the metaverse than commonly believed:
Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple servers to act as a gateway to different virtual worlds on different servers. Most of the top popular "servers" are in actuality multiple servers joined together, somewhat decentralized, though still centrally managed.
Even before Bungee, the reign of Bukkit (2010-2014) introduced a plugin API system allowing for managing multiple worlds. To this day the "Multiverse" plugin remains among the top plugins. The multiverse, not the metaverse, but a related concept.
It wouldn't be too far of a leap to link together unrelated Minecraft servers.
Regarding "you can certainly not expand the protocol -southerntofu" - the Minecraft protocol is commonly expanded by modders. In fact, it is specifically designed to be expanded, since the introduction of Plugin Channels in Minecraft 1.1: https://wiki.vg/Plugin_channels. Forge modders frequently enhance the protocol to support new functionality far beyond what was possible in the original game.
"new media forms and new mediums of access (web, mobile, PCs, AR, etc.)" vs "you can only run Minecraft where Microsoft distributes it (unless you crack/RE it)" - granted, but there are multiple unofficial efforts to develop new ways to access Minecraft servers, including through the web. My humble attempt at building such a client: https://github.com/voxel/voxelmetaverse
Not coincidentally, I called it "Voxel Metaverse", thinking along the same lines as you were, and had high aspirations. It did not pan out, though we had some cool features including connecting to Minecraft servers, embedding web page content in a 3D space (including interactivity with voxel-webview, still working in the demo: https://voxel.github.io/voxelmetaverse/) and I wrote a retrospective about its successes and failures earlier this year: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... but it showed a lot of promise in what could be done to build a decentralized distributed malleable virtual world. Voxels are particularly attractive in my opinion due to the ease of content creation.
Other more recent efforts to build web-based Minecraft clients include https://github.com/PrismarineJS/prismarine-web-client and https://www.spigotmc.org/resources/websandboxmc.39415/, both are currently quite limited, but its only a matter of time/effort to complete the implementation and not a fundamental technology limitation. There are dozens of unofficial Minecraft-compatible clients, in various degrees of completeness: https://wiki.vg/Client_List
Vivecraft started in 2013 to allow a VR experience in Minecraft, and there is now an official Minecraft VR port though Vivecraft still has its fans. There's official mobile and console clients (Bedrock Edition), and although not officially interoperable with PC servers, there are also 3rd party solutions to bridge the two, including Dragonet DragonProxy and GeyserMC.
Will Minecraft blaze the way forward into what becomes The Metaverse? Honestly, maybe not. Mojang may not see the same potential in Minecraft as I do, but I feel the modding community is onto something developing projects on the edges of a hypothetical Minecraft Metaverse. If it isn't Minecraft itself, I am convinced a similar game will play a fundamental role in the development of what we come to know as the metaverse.
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Ask HN: Show me your Half Baked project
Voxelmetaverse, a voxel game platform based on voxel.js
Live demo: http://voxel.github.io/voxelmetaverse/
Source code: https://github.com/voxel/voxelmetaverse
I had big ideas for it but didn't get too far, after several years of working on it. Just published a retrospective today: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... - it could be developed much, much further.
abs_cd
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Looking for co-maintainers (AUR)
Get a CI to check if pkg build in clean environments. So many users will falsely report broken packages while they simply ran makepkg in their arch installation & the build system pulls crap from it into the build process & it fails despite your pkg being fine. It's a shame every AUR helper except aurutils still doesn't support building in clean chroots, but you can't change that. I build https://github.com/bionade24/abs_cd for that, which end the end served a custom repo easing the installation for users, too. There are plenty alternatives to my SW out there, too.
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ROS OS support be like
You can find the CD status on https://abs-cd.oscloud.info/
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ABS-CD, a CI/CD for Arch packages, now features automatic check for changes in the PKGBUILD repo.
This commit should also be a good example on how to configure crond to work well with logging in an Arch container.
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Ask HN: Show me your Half Baked project
https://github.com/bionade24/abs_cd
A CI/CD with webinterface for Archlinux packages which optional AUR push support if builds succeed. It's based on Django and works with Docker/Podman. I originally made it for my own AUR packages (> 300), I needed accessible build logs if I want to collab, which the common builders didn't provide. I made the project public and it's crazy for me as an open source beginner to see how many people like this. The basic features are complete, but things like multiarch are getting add soon.
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Show HN: A CI/CD for Archlinux packages with optional AUR push
It now has podman compatibility as as a PR: https://github.com/bionade24/abs_cd/pull/8
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ABS_CD - a CI/CD for Archlinux packages with optional AUR push support making it easy to serve a private repo.
It now should have podman compatibility, would be nice if you test it: https://github.com/bionade24/abs_cd/pull/8
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Can I automatically put in my password after building with yay
If it really takes that long (and you maybe have more than one device or your friends use the same packages) and you can't find a user already packaging it in their private repo you could host an own repo in you local network. I created a CI/CD software for Arch packages which makes this easier: https://github.com/bionade24/abs_cd
What are some alternatives?
ht - Friendly and fast tool for sending HTTP requests
DIY-arcade - How to build your own full-size arcade machine from scratch
prismarine-web-client - Minecraft web client running in your browser [UnavailableForLegalReasons - Repository access blocked]
tinyjam - A radically simple, zero-configuration static site generator in JavaScript
voxel-editor - A voxel editor in the browser.
smug - Session manager and task runner for tmux. Start your development environment within one command.
morphy - A simple static site generator
json-tail
pastty - Copy and paste across devices
stdnum-js - A JavaScript library to provide functions to handle, parse and validate standard numbers.
AI-basketball-analysis - :basketball::robot::basketball: AI web app and API to analyze basketball shots and shooting pose.
wcp