voxel-engine VS 3D-Redstone-Simulator

Compare voxel-engine vs 3D-Redstone-Simulator and see what are their differences.

voxel-engine

a simple voxel engine that creates procedural worlds with javascript and Three.js (by YigitGunduc)

3D-Redstone-Simulator

A web app to simulate redstone circuitry (boolean logic) in a minecraft-like 3D environment. (by GuilhermeRossato)
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voxel-engine 3D-Redstone-Simulator
2 1
6 62
- -
0.0 6.1
over 2 years ago about 1 month ago
JavaScript JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

voxel-engine

Posts with mentions or reviews of voxel-engine. We have used some of these posts to build our list of alternatives and similar projects.
  • Minecraft like Voxel engine built with js(Open Source)(Live Demo)
    1 project | /r/programming | 14 Jan 2022
    1 project | /r/SideProject | 14 Jan 2022
    I built a procedural world generator with javascript and three.js. Every run generates a new and unique world made out of voxels(cubes). It is open-source and you can see the source code from: https://github.com/YigitGunduc/voxel-engine. If you don't want to run it locally check out the link https://voxel-engine-js.herokuapp.com/ if you like this project please give it a star on GitHub

3D-Redstone-Simulator

Posts with mentions or reviews of 3D-Redstone-Simulator. We have used some of these posts to build our list of alternatives and similar projects.
  • How would you go about using a texture atlas?
    1 project | /r/threejs | 5 Dec 2021
    I think you're on the right track (implementing a texture atlas), I'm not sure if there is a better solution, it's what I did on this project I built a few years go (and the performance is really good): one mesh has multiple textures by sending the xy position of the texture for each quad to the custom shader that handles the rendering.

What are some alternatives?

When comparing voxel-engine and 3D-Redstone-Simulator you can also consider the following projects:

noa - Experimental voxel game engine.

voxel-editor - A voxel editor in the browser.

icestudio - :snowflake: Visual editor for open FPGA boards

flying-squid - Create Minecraft servers with a powerful, stable, and high level JavaScript API.

mine.js - :mount_fuji: A voxel world built with JS/TS/RS. (formerly mc.js) (maybe mine.ts? or even mine.rs?)