voxel-biomes VS prime-intersection-grid

Compare voxel-biomes vs prime-intersection-grid and see what are their differences.

prime-intersection-grid

A tool to assist Intersecting multidimensional axes with offsets to populate a volume (by khrome)
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voxel-biomes prime-intersection-grid
2 3
7 0
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10.0 2.4
over 5 years ago about 1 year ago
JavaScript JavaScript
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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voxel-biomes

Posts with mentions or reviews of voxel-biomes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.
  • Sharing Saturday #468
    5 projects | /r/roguelikedev | 26 May 2023
    Thanks, if you're curious about how the layout works, it's an enhancement of what I built for voxel.js in voxel-biome. I am unsure if that lib will be open or not, but the basics are present in the things that are.
  • Sharing Saturday #465
    4 projects | /r/roguelikedev | 5 May 2023
    Background: A few years ago I built https://github.com/khrome/voxel-biomes which was a biome addition to voxel.js that would build a deterministic world as you explored it. I'm currently building an engine somewhere between an RTT and a party based RPG. I had some issues with the way the voxel.js engine did it's generation, so that I can do world level views without iteration across the entire surface (among other improvements).

prime-intersection-grid

Posts with mentions or reviews of prime-intersection-grid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.
  • Determinism with roguelike on npm
    2 projects | /r/roguelikedev | 6 Dec 2023
    I have an overworld solution of my own that's proprietary right now. it's based on 2 intersecting graphs with random origins and places where the values intersect in certain ways. More detail here. The proprietary bit is biome related and lives above this library. It also uses seeds the way I've modified this lib to do.
  • Working on an open-source graph-based dungeon generator
    2 projects | /r/roguelikedev | 14 Jun 2023
    This approach works well, even if the layout is overly grid-like. I built a couple of libs to assist: the first computes values for the grid, the second is a biome system for the engine to map properties to biomes and select the biome for any given coord. The first is already open: https://github.com/khrome/prime-intersection-grid the second is not currently open
  • Sharing Saturday #468
    5 projects | /r/roguelikedev | 26 May 2023
    After building a simple prototype for a generative world, I took a few weeks and formalized my code in some foundational libraries (things got crazy internally) and am now tying that back together in a client/server architecture (to then be wrapped in electron). While the game is still in progress (my rough plan is an unbounded diablo-like, quest driven adventure game, but with more of an ikari warriors style pacing and some elements of Myth and classic Ultima era RPGs), I'm very happy with how the foundational stuff I've built is going so far. I can't post everything (not all open source), but here are a couple of the relevant libs: https://www.npmjs.com/package/submesh-treadmill https://github.com/khrome/prime-intersection-grid (no docs currently, but this is how I layout features in the game world without needing to compute things outside the calculated cell)

What are some alternatives?

When comparing voxel-biomes and prime-intersection-grid you can also consider the following projects:

Rogue-TV - A game-show roguelike about a roguelike game show

CodenameEmpty - A text based adventure roguelite

end_of_eden - "Slay the Spire"-like roguelite fully in console.

RogueGameDev - Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.

imeji - Images for your terminal.

Reddit-Enhancement-Suite - Reddit Enhancement Suite

graph-dungeon-generator - A simple graph-based procedural dungeon generator.