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volk | Quake3e | |
---|---|---|
8 | 28 | |
1,206 | 1,124 | |
- | - | |
8.1 | 8.2 | |
7 days ago | 15 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
volk
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Volk makes my VkInstance NULL
Im learning Vulkan in attempt to create a renderer for a video game I plan on making. Following the spec https://registry.khronos.org/vulkan/specs/1.0/html/vkspec.html, I've reached the point to where I can create and destroy the VkInstance. I'm using GLFW for the windowing and was originally using for the Vulkan stuff, but turned to Volk https://github.com/zeux/volk to load Vulkan in the end. Reflecting that change, I replace the vulkan.h includes with volk.h, defined the platform macro for my platform, and unlinked Vulkan in my Makefile.
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C/C++: ld: error: undefined symbol: vkEnumerateInstanceVersion
Do you link libVulkan-1.so statically in your project? On Android, only Vulkan 1.0 functions are exposed via this lib. Performance wise and to use any Vulkan functions above 1.0 you need to load all your Vulkan functions by yourself or (even better) use a loader library like volk
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Boot Camp and Vulkan work for programming
no problem! This library might help you too https://github.com/zeux/volk
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I have trouble creating window In Ubuntu
You also should not link to Vulkan directly (-lvulkan) but retrieve the function pointers to the Vulkan functions by yourself or using a loder library like volk.
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Releasing a Standalone (*.exe) Vulcan Application
You can't statically link vulkan, you need to load vulkan-1.dll from the driver installation. You can use something like volk for this https://github.com/zeux/volk
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How to use functions from Vulkan extensions from the SDK?
Use a Vulkan loader like Volk. https://github.com/zeux/volk
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LunarG releases new Vulkan 1.3.204.0 SDKs with Vulkan Profiles Toolset
For developing with Vulkan all you need are the Vulkan Headers and some kind of static loader to link against or you use a dynamic loader like volk.
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Vulkan Memory Allocator can't load some Vulkan functions?
I am using VMA as well in my renderer and I am not having any issues with it. As I am using Volk (https://github.com/zeux/volk) to locate and load all Vulkan function pointers. Thats why I need to tell VMA to not load any functions statically:
Quake3e
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Need some help
```The Quake3e source port (https://github.com/ec-/Quake3e) is included.
- What the heck is going on
- You offline quaker WANT to try this! Q3e (optional CPM) +SpiterBot Mod
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What is difference between quake live and quake 3?
Quake3e
- Help building Quake3e engine, I want to update flathub's version of OpenARENA.
- Q3 source port help
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Can someone please help me make quake 3 arena and quake 3 team arena work on windows 10?
you need a source port, like quake3e
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Quake III Arena (Steam), which Vulkan patch should I use (MSVC or MINGW)?
It's there : https://github.com/ec-/Quake3e/releases
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Hey I just got Quake III Arena anything I should know?
quake3e is vastly superior to ioq3
- Quake 3 Arena on S3 Savage IX
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
dm-engine - DarkMatter is a new source port for QUAKE III: ARENA, based on Quake3e (https://github.com/ec-/Quake3e). It is part of an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-game for the game logic development.
ncnn - ncnn is a high-performance neural network inference framework optimized for the mobile platform
spearmint - Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
VulkanMemoryAllocator - Easy to integrate Vulkan memory allocation library
yquake2 - The Yamagi Quake II client
Vulkan-Headers - Vulkan header files and API registry
Quakespasm - Extra bloaty junk to modernise stuff a bit.
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
doon-vk - Personal exploration of the Vulkan API
client-linux - nQuake for Linux
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena