vodon-pro
Godello
Our great sponsors
vodon-pro | Godello | |
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17 | 17 | |
78 | 744 | |
- | - | |
3.7 | 2.1 | |
10 months ago | 8 months ago | |
TypeScript | GDScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vodon-pro
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Another "Is Kivy right for me?" post
I'm the author of a free open source video player project called "Vodon Pro", it's written using Electron. You can see the functionality of it here: https://vodon.gg/ (source here: https://github.com/Rodeoclash/vodon-pro)
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Some of my recent updates the the free, opensource VOD review tool Vodon Pro
You know I don't make any money off this right? You can download the entire app for free and the source code for it if you want (https://github.com/Rodeoclash/vodon-pro)
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Ask HN: Who needs help with side projects?
I have a video player designed for esports coaches to do gameplay reviews of matches that their team has played. It has the unique feature that you can synchronise multiple viewpoints from a match together. It's free and open source.
https://github.com/Rodeoclash/vodon-pro
I've built it using Electron as an MVP but I'd like to rebuild the most successful features into a native app using gstreamer as a V2 version at some point.
I'm looking for help with reaching more esports teams that might be interested in using it, graphic design feedback (I've done it myself :/ ) and someone who has knowledge building native apps that I could bounce ideas off.
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Updates to the open source Vodon Pro video review tool
Vodon Pro can be downloaded, for free, from https://github.com/Rodeoclash/vodon-pro
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Looking for esports teams based in Melbourne
[1] https://github.com/Rodeoclash/vodon-pro
- Christchurch esports hubs give young gamers a boost as industry grows in NZ
- Vodon Pro - Open-source, specialized player for eSports video reviews
- Show HN: Open-source, specialised player for esports video reviews
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Framerate of QML vs QTWidgets, Python bindings on windows
I'm using the build of this app to evaluate rebuilding another app I have called Vodon Pro which is a synchronised video player for esports reviews (https://github.com/Rodeoclash/vodon-pro) into QT so the performance is better but also that I can leverage GStreamer using the QT sink here: https://gstreamer.freedesktop.org/documentation/qmlgl/?gi-language=c
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I built some free, open source VOD review software
If you're interested, you can download it here: https://github.com/Rodeoclash/vodon-pro
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
proposals - A home for well-formed proposed incubations for the web platform. All proposals welcome.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
green-metrics-tool - Measure energy and carbon consumption of software
godex - Godex is a Godot Engine ECS library.
cloud-carbon-footprint - Cloud Carbon Footprint is a tool to estimate energy use (kilowatt-hours) and carbon emissions (metric tons CO2e) from public cloud usage
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
soundboard - Simple soundboard app with MIDI control
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
camera-preview - Capacitor plugin that allows camera interaction from HTML code
godot-proposals - Godot Improvement Proposals (GIPs)