vngine-rs
By porky11
TimedPetriNetEditor
[Application][Version 0.4.0][Functional] A timed Petri net and graph event editor and simulator combined to (max,+) algebra with wrapped API for Julia lang https://youtu.be/wsiF6u7DNVQ (by Lecrapouille)
vngine-rs | TimedPetriNetEditor | |
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6 | 1 | |
- | 13 | |
- | - | |
- | 8.8 | |
- | 7 days ago | |
C++ | ||
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vngine-rs
Posts with mentions or reviews of vngine-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-22.
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A cross platform petri net simulation library written in C
The main purpose for creating it was simulation of stories, and is meant to be used as save system in video games. I'm currently using it in multiple projects (pn-editor, VNgine).
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I just published a parser for a custom dialog format
I just created some dialog parsing library. It's meant for simulating interactive stories, for example dialogs in games. Originally it has been part of my visual novel engine and is still used by it. I just turned it into a new crate, now. I might want to use it in future games I make as well.
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I need help for my visual novel engine
I'm working on some visual novel engine for some time already, and currently need help about some features.
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Markdown inspired configuration languages
In my current project I use three different markdown inspired formats.
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Updates to my petri net editor
I'm already working on other programs to make use of these interactive story formats, like a visual novel engine (which doesn't use perti nets anymore).
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Introducing the first prototype of VNgine
You can see it here.
TimedPetriNetEditor
Posts with mentions or reviews of TimedPetriNetEditor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-22.
-
A cross platform petri net simulation library written in C
I have made a C++ timed petri net simulator with Julia binding https://github.com/Lecrapouille/TimedPetriNetEditor we can merge our force :)
What are some alternatives?
When comparing vngine-rs and TimedPetriNetEditor you can also consider the following projects:
RenPy - The Ren'Py Visual Novel Engine
jluna - Julia Wrapper for C++ with Focus on Safety, Elegance, and Ease of Use
pnet-simulator - Petri Net Simulator program
pns
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
pn-editor
pn-editor-core
faust - Functional programming language for signal processing and sound synthesis
pnrs
vngine-rs vs RenPy
TimedPetriNetEditor vs jluna
vngine-rs vs pnet-simulator
TimedPetriNetEditor vs pns
vngine-rs vs YarnSpinner
TimedPetriNetEditor vs pnet-simulator
vngine-rs vs pns
TimedPetriNetEditor vs pn-editor
vngine-rs vs pn-editor-core
TimedPetriNetEditor vs faust
vngine-rs vs pn-editor
TimedPetriNetEditor vs pnrs