vl8
JUCE
Our great sponsors
vl8 | JUCE | |
---|---|---|
9 | 105 | |
3 | 6,096 | |
- | 2.3% | |
6.0 | 9.5 | |
3 months ago | 6 days ago | |
Python | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vl8
-
What programming environment do you recommend for implementing some DSP theory?
Here are a few examples: https://github.com/rec/vl8/blob/main/studies/study1.py
-
Audio signal processing project ideas
https://github.com/rec/vl8 - the advertisements about what it "can" do are "true", but you can't do any of these things from the command line, it's not at all release worthy.
- Sketches toward a plan for a system to process digital audio in Python
-
Pedalboard Capabilities
Here is link number 1 - Previous text "vl8"
-
What are you working on/planning to work on?
I have a alpha-quality system myself for processing audio in numpy buffers called vl8 (getit?).
-
A new subreddit to discuss Spotify's new Python DSP library, Pedalboard
I'm hoping to fit my newest working project, https://github.com/rec/vl8, into this framework.
-
Welcome to r/pedalboard!
Me, I'm a long-time developer with a lot of little production Python libraries and an alpha level audio DSP CLI called VL8, which seems to have almost the same API as PedalBoard's, so I'm thinking of porting it to use that.
- Does format() method returns a list?
JUCE
-
3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
-
Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
-
Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
-
What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think theyβre possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
-
How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
-
Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
-
Common Audio Production
C++ has https://juce.com/, I think.
-
Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
xmod - π± Turn any object into a module π±
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
wavemap - π mmap massive audio files as numpy π
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
editor - π Open the default text editor π
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
pedalboard - π π A Python library for audio.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
safer - π§· A safer writer π§·
audiogridder - DSP servers using general purpose computers and networks
gitz - π Tiny useful git commands, some dangerous π
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.