vitaQuake
q3lite
vitaQuake | q3lite | |
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4 | 1 | |
121 | 93 | |
- | - | |
1.8 | 0.0 | |
about 3 years ago | almost 3 years ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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vitaQuake
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VitaQuake on VitaTV
Anyone here tried VitaQuake? The read me says you can run it 1920x1080 on VitaTV if you have Sharpscale. I can’t get it to run in that resolution. Anyone know how to fix that resolution? https://github.com/Rinnegatamante/vitaQuake
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PLEASE HELP ME. I downloaded vita quake and done, then I try to download fortress (tf quake mod) and I understood how to connect them but fortress can’t be opened. Please if someone know to fix please comment this!
According to the developer page, VitaQuake uses the ProQuake network model which is an extension of NetQuake.
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Imagine playing quake enhanced on steam deck
don't forget Vita too, but with ports. i find it difficult to play FPS on controller lol.
- [RELEASE] vitaVoyager v.0.8 - Port of Star Trek Voyager: Elite Force Holomatch (Multitexturing + perf boost + dynamic lights fix)
q3lite
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
vkQuake - Vulkan Quake port based on QuakeSpasm
ustreamer - µStreamer - Lightweight and fast MJPEG-HTTP streamer
Pigs-In-A-Blanket - A Piglet/ShaccCg Wrapper Library for OpenGL ES 2.0 Support on the Vita
pistorm - 68k Hardware Emulator
masseffect-vita - Loader of the Mass Effect Infiltrator mobile game that allows to run it on PSVita.
adxl345spi - ADXL345 three-axis accelerometer reader (SPI interface)
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
vkQuake3 - Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition