videolab VS drywetmidi

Compare videolab vs drywetmidi and see what are their differences.

drywetmidi

.NET library to read, write, process MIDI files and to work with MIDI devices (by melanchall)
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videolab drywetmidi
1 3
727 509
0.7% -
5.5 7.7
6 months ago 1 day ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

videolab

Posts with mentions or reviews of videolab. We have used some of these posts to build our list of alternatives and similar projects.
  • Choosing between Game Dev or Music? (Advice?)
    1 project | /r/gamedev | 7 Jan 2022
    Teenage Engineering have worked with Unity to make Videolab which is basically a way of receiving and triggering midi from within Unity. Whilst it's designed for the OP-Z you absolutely do not need to use the OP-Z at all, it will work with whatever midi interface or DAW output you like.

drywetmidi

Posts with mentions or reviews of drywetmidi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • Creating a NuGet package for a library with platform-specific API
    3 projects | dev.to | 3 Oct 2022
    I’m developing a .NET library DryWetMIDI which is used to work with MIDI files and MIDI devices. Most of the library API is cross-platform (within the operating systems supported by .NET of course), however the exact handling of MIDI devices is different for every operating system. Currently the corresponding API works on Windows only, but there is a strong desire to support other systems too. I’m not rushing to support all the existing platforms from the start, so I’m going to make the API to work on macOS first, since it’s no less popular than Windows, but probably is the most popular one among music professionals.
  • Anyone used midi and C# in unity before?
    1 project | /r/unity | 19 Aug 2021
    Yes, actually. I'm using https://github.com/melanchall/drywetmidi to read midi files in unity. I'm working on a rhythm based game where you have to hit buttons in time with the music. I have beat maps in midi where each note indicates a place the player should press. I can then sync the location in the mp3 file with the note information to check their progress.
  • Software to convert midi to readable text for a program?
    1 project | /r/midi | 25 Apr 2021
    For now the latter is fine, but all the things i have found are either no longer working or I just don't understand. Like this guy recommended DryWetMidi (https://stackoverflow.com/questions/41753349/convert-midi-file-to-list-of-notes-with-length-and-starting-time) but I have no idea how to install this (https://github.com/melanchall/drywetmidi)

What are some alternatives?

When comparing videolab and drywetmidi you can also consider the following projects:

CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).

managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).

MidiBard - Bard performance plugin for FFXIV.

Minis - Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System

GenshinLyreMidiPlayer - Genshin Impact Windsong Lyre, Floral Zither, & Vintage Lyre MIDI auto player in Modern Mica UI. Supports MIDI instruments & Playlist controls.

OmniMIDI - A software MIDI synthesizer for professional use.

midi - Library for reading and writing of MIDI messages and MIDI files (SMF) with Go

Romans-VideoPaks - A collection of videopaks for the OP-Z

PlayRecorder - Unity scene logic recorder tool for editor and builds.