videolab
YTPMVE
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videolab
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Choosing between Game Dev or Music? (Advice?)
Teenage Engineering have worked with Unity to make Videolab which is basically a way of receiving and triggering midi from within Unity. Whilst it's designed for the OP-Z you absolutely do not need to use the OP-Z at all, it will work with whatever midi interface or DAW output you like.
YTPMVE
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YoutubePoopMusicVideo on another software
You can obtain Vegas from rutracker.org. I created a Vegas plugin that does most of the visual work for you, though it doesn't work with audio clips yet: https://github.com/Cantersoft/YTPMVE
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Does anyone have any good tips for making YTPMVs in Vegas?
I recommend using this: https://github.com/Cantersoft/YTPMVE
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Does anyone know about any good software to use on iOS for YTPMVs
No advice for iOS, but if you have MIDI files for the songs you're trying to make in addition to Vegas, you don't have to do the work manually.
What are some alternatives?
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
GenshinLyreMidiPlayer - Genshin Impact Windsong Lyre, Floral Zither, & Vintage Lyre MIDI auto player in Modern Mica UI. Supports MIDI instruments & Playlist controls.
MidiBard - Bard performance plugin for FFXIV.
drywetmidi - .NET library to read, write, process MIDI files and to work with MIDI devices
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
Minis - Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System
Romans-VideoPaks - A collection of videopaks for the OP-Z