vgmstream
foo_chronflow
vgmstream | foo_chronflow | |
---|---|---|
21 | 2 | |
1,435 | 58 | |
2.0% | - | |
9.4 | 0.0 | |
6 days ago | 6 months ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vgmstream
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VRipper, a Python script for extracting audio from V.Smile roms
VRipper Python Script Foobar2000 VGMStream Source Message
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Ost ripping - specifically ps2
It's possible that .INT could be handled by VGMStream, so give VGMGUI (A VGMStream GUI) a shot and see if that works. https://github.com/BENICHN/VGMGUI
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Strange music file
Extract from game using switch homebrew or emulator tool. Use vgmstream to listen to files.
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Is there anybody that could decompile these bnk files for me?
Sure, vgmstream and wwiser can play the audio in the bnk files, and the latter can even play events and export the metadata in a format that lets you play them with the former. I only didn't link them because I wasn't sure it would be appreciated in this subreddit, but since OP removed the post anyways, I see no reason not to.
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VGM (Video Game Music) codec support would be so awesome!
I'm totally aware that implementing this would be for not straightforward, but there is this library that could ease this. https://github.com/vgmstream/vgmstream
- Dinge die nicht auf dem 2022-Zettel standen: Es gibt eine neue Version von Winamp
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foobar2000 Mac and emulation music files - forde endless loop possible?
I'm very new to the various VGM formats, but foo_input_vgmstream works fine for me. Admittedly I've only used it for one game and I don't want it to loop endlessly so I haven't tried that, but you can definitely configure where to loop back to, how many times, whether/how long to fade out... and vgmstream itself does support infinite looping "if player allows it", but I don't know if foobar allows it (I can try testing it tomorrow.)
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Sanctuary of Our Lady of Prizidnica, Ciovo island, Croatia
See that’s who I think it was a fluke with the card and I think they just wanted to play the files as-is, use vgmstream. There's a component for foobar2000 if you use white=hot with the black label ice cream!
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How to replace music in wii games
to figure out which file to replace, it helps a lot to have a way to listen to the unmodified files directly. foobar2000 + vgmstream fb2k-component is the easiest to set up on windows.
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PS3 sound files from games - Nicely sorted (Good speed. ~11 MB/s.)
If you plan to play the files as-is, use vgmstream. There's a component for foobar2000 if you use that player.
foo_chronflow
What are some alternatives?
fb2k-component - Cover Info, Cover Resizer, Last.fm Playcount Sync, Run Main
librdkafka - The Apache Kafka C/C++ library
soloud - Free, easy, portable audio engine for games
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games. [Moved to: https://github.com/vgmstream/vgmstream]
opus - Modern audio compression for the internet.
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording
VGAudio - A library for encoding, decoding, and manipulating audio files from video games.
qmk_firmware - Open-source keyboard firmware for Atmel AVR and Arm USB families
vorbis - Reference implementation of the Ogg Vorbis audio format.
bzlib-conduit - Streaming compression/decompression via conduits.
LoopingAudioConverter - A converter frontend for loopable audio formats
VGMGUI - A graphic interface of vgmstream