vector-math VS hxcpp

Compare vector-math vs hxcpp and see what are their differences.

vector-math

Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all (by haxiomic)

hxcpp

Runtime files for c++ backend for haxe (by HaxeFoundation)
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vector-math hxcpp
1 4
36 287
- -0.3%
3.8 6.1
about 1 year ago 3 days ago
Haxe C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vector-math

Posts with mentions or reviews of vector-math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-09.

hxcpp

Posts with mentions or reviews of hxcpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-17.
  • Ask HN: Does anyone here use Haxe?
    5 projects | news.ycombinator.com | 17 Dec 2023
    I used it on conjunction with OpenFL a few months ago to port a Flash project. My impression is Haxe itself is a pretty solid as a language but I could only get the web-based target to work consistently. The C++ backend seems dead based on the repo activity[1] and I got GC-related crashes with no workaround. I could never get the native Android support working either since it crashed on startup.

    Also OpenFL was missing some Flash features the project relied on and I had to spend a lot of time on a fork of their repos patching them in.

    [1] https://github.com/HaxeFoundation/hxcpp/graphs/contributors

  • Are there any recent benchmarks of compiled haxe vs C++?
    1 project | /r/haxe | 24 Feb 2022
    There's lots of features but very little documentation, so you learn features by reading tests and source code. OK for advanced devs, not great for most however
  • Haxe 4.2.0 released
    10 projects | news.ycombinator.com | 9 Feb 2021
    Since I've got current pet hobby regarding static compiles (Zig is good friend at this point, the cached static cross-platform output C compiles via musl is crazy good!) I has to look up if Haxe supports this, turns out yes* when targeting C++.

    *https://github.com/HaxeFoundation/hxcpp/issues/729

What are some alternatives?

When comparing vector-math and hxcpp you can also consider the following projects:

haxe-react - Haxe-React #next: preparing for 2.0.0

haxe - Haxe - The Cross-Platform Toolkit

dts2hx - Converts TypeScript definition files (d.ts) to haxe externs (.hx) via the TypeScript compiler API

WKHTMLToPDF - Convert HTML to PDF using Webkit (QtWebKit)

vshaxe - Haxe Support for Visual Studio Code

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

circle - The compiler is available for download. Get it!

circle - A C++ bare metal environment for Raspberry Pi with USB (32 and 64 bit)