vdrift VS vdrift

Compare vdrift vs vdrift and see what are their differences.

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vdrift vdrift
4 5
338 10
0.3% -
6.1 3.9
3 months ago over 2 years ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vdrift

Posts with mentions or reviews of vdrift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-28.
  • VDrift: Cross-Platform Driving Simulation
    3 projects | news.ycombinator.com | 28 Dec 2023
  • Current state of SimRacing in Linux (Updated to 2022-2)
    9 projects | /r/simracing | 2 Feb 2022
    Vdrift: Another veteran game, based on the Vamos physics engine. With almost 15 years behind it, the game allows players to drive lots of cars through detailed scenarios based on real circuits. The physics of the game are quite realistic as it corresponds to a simulator, and of course we will be able to use it with multiple devices such as keyboards, controllers and steering wheels, including the experimental support of Force Feedback. The project that looks in certain aspects like a commercial game, is stopped, with small corrections in the code as we can see in the page of the project. As we have heard from its main creator, Joe Venzon, it would be ideal if someone resume the project or make a fork to create something completely new. Hopefully this will happen and that this remarkable project will continue and not be forgotten. More info in the VDrift website and in his project page.
  • Any free games that work with logitech G920?
    3 projects | /r/linux_gaming | 27 Apr 2021
    -Vdrift: https://github.com/VDrift/vdrift/
  • Sim racing in Linux 2020 an update
    7 projects | /r/simracing | 9 Jan 2021
    Good and amazing post. Thanks for talk about my outdated post. Really new-lg4ff and the work on Proton and Wine changes a lot of things on the simracing on Linux. I would like to point some things on your words: -About Vdrift and Speed Dreams: the first project is almost abandoned, and only there are some minor corrections on main code. There are no new features. About the game resources (cars and tracks), in the last months an user create two new tracks for the game, Algarve and Baku.

vdrift

Posts with mentions or reviews of vdrift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-28.
  • VDrift: Cross-Platform Driving Simulation
    3 projects | news.ycombinator.com | 28 Dec 2023
    There is also a noteworthy fork[0] which allows you to design, tune, debug and test your own racing car autopilot using an embedded scripting language[1].

    [0]: https://github.com/vtereshkov/vdrift

  • Umka: what additional features do you expect from an embeddable scripting language?
    3 projects | /r/ProgrammingLanguages | 9 Oct 2021
    I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
  • VDrift/Umka - Design your own racing car autopilot
    1 project | /r/gaming | 22 Aug 2021
    When you engage the autopilot by pressing F10, the autopilot algorithms contained in control.um and track.um are invoked. The default scripts implement a vanilla PD (proportional/differential) controller, which is not quite satisfactory at high speeds or sharp turns but can serve as a starting point for your experiments. The Umka interpreter supports "warm reload" by recompiling the scripts every time you engage the autopilot.
    2 projects | /r/gamedev | 22 Aug 2021
    A new version of the VDrift racing simulator that supports embedded scripting in Umka has been released. It lets you design, tune, debug and test your own racing car autopilot without building the whole simulator from source.
    1 project | /r/programming | 22 Aug 2021

What are some alternatives?

When comparing vdrift and vdrift you can also consider the following projects:

new-lg4ff - Experimental Logitech force feedback module for Linux

umka-lang - Umka: a statically typed embeddable scripting language

t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB

tophat - :tophat: a 2d game library for Umka

hid-fanatecff - Driver to support FANATEC input devices, in particular ForceFeedback of various wheel-bases

pyLinuxWheel

hid-tmff2 - Linux kernel module for Thrustmaster T300RS, T248 and (experimental) TX and TS-XW wheels

OpenSceneGraph - OpenSceneGraph git repository

Proton - Compatibility tool for Steam Play based on Wine and additional components

oversteer - Steering Wheel Manager for GNU/Linux