vdrift
umka-lang
vdrift | umka-lang | |
---|---|---|
4 | 19 | |
338 | 968 | |
0.3% | - | |
6.1 | 8.7 | |
3 months ago | 16 days ago | |
C++ | C | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
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vdrift
- VDrift: Cross-Platform Driving Simulation
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Current state of SimRacing in Linux (Updated to 2022-2)
Vdrift: Another veteran game, based on the Vamos physics engine. With almost 15 years behind it, the game allows players to drive lots of cars through detailed scenarios based on real circuits. The physics of the game are quite realistic as it corresponds to a simulator, and of course we will be able to use it with multiple devices such as keyboards, controllers and steering wheels, including the experimental support of Force Feedback. The project that looks in certain aspects like a commercial game, is stopped, with small corrections in the code as we can see in the page of the project. As we have heard from its main creator, Joe Venzon, it would be ideal if someone resume the project or make a fork to create something completely new. Hopefully this will happen and that this remarkable project will continue and not be forgotten. More info in the VDrift website and in his project page.
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Any free games that work with logitech G920?
-Vdrift: https://github.com/VDrift/vdrift/
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Sim racing in Linux 2020 an update
Good and amazing post. Thanks for talk about my outdated post. Really new-lg4ff and the work on Proton and Wine changes a lot of things on the simracing on Linux. I would like to point some things on your words: -About Vdrift and Speed Dreams: the first project is almost abandoned, and only there are some minor corrections on main code. There are no new features. About the game resources (cars and tracks), in the last months an user create two new tracks for the game, Algarve and Baku.
umka-lang
- VDrift: Cross-Platform Driving Simulation
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Buzz: A lightweight statically typed scripting language
I'm a fan or Umka. It is inspired by Go and can be embedded into C programs.
https://github.com/vtereshkov/umka-lang
- The Umka scripting language released: Now with closures, type switch statements and faster strings
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Closures in Umka
My scripting language Umka now supports closures. This is not merely a matter of fashion, but the requirement of the Tophat game engine that heavily relies on callbacks, particularly for inter-module communication via signals.
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Umka 1.0 released. It's now the scripting language in the Tophat game framework
After three years of development, I released Umka 1.0, a statically typed scripting language designed for embedding into C/C++ host applications. Its syntax and some key features were inspired by Go. However, Umka doesn't rely on the Go ecosystem and only needs the C standard library to run.
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Umka: A statically typed embeddable scripting language
Yaegi needs to be embedded in another golang program. It’s a golang module to evaluate golang. Which is cool, but different from what Umka seems to be.
Umka is a scripting language with syntax inspired by golang. A language with its own vm that you can embed anywhere, exsmple: https://github.com/vtereshkov/umka-lang/blob/master/examples....
Yaegi and Umka are two different things.
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UmPlot: A visualization tool for the Umka language
UmPlot 0.1 has been released. It is an easy-to-use cross-platform plotting library for the Umka language. It is based on raylib and distributed as an Umka Module Implementation (UMI) file, i. e. a language extension shared library with an Umka interface.
- Show HN: Umka – A scripting language with native support for C data types
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Closures without closures in Umka
Some people who tried to use the Umka scripting language were frustrated by the absence of closures. This feature is under development and not yet released. However, you can easily simulate closures with the good old structures, methods and interfaces. This simple truth sometimes comes as a surprise to the users.
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
What are some alternatives?
new-lg4ff - Experimental Logitech force feedback module for Linux
gravity - Gravity Programming Language
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
jstar - A lightweight embeddable scripting language
hid-fanatecff - Driver to support FANATEC input devices, in particular ForceFeedback of various wheel-bases
felix - The Felix Programming Language
pyLinuxWheel
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
hid-tmff2 - Linux kernel module for Thrustmaster T300RS, T248 and (experimental) TX and TS-XW wheels
yaegi - Yaegi is Another Elegant Go Interpreter
OpenSceneGraph - OpenSceneGraph git repository
umplot - UmPlot: A plotting library for Umka