vbox-d3d-shaders-test
Elements C++ GUI library
vbox-d3d-shaders-test | Elements C++ GUI library | |
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1 | 13 | |
2 | 2,917 | |
- | - | |
1.5 | 9.8 | |
12 months ago | about 22 hours ago | |
C++ | C++ | |
- | The MIT License |
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vbox-d3d-shaders-test
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Easiest to Build C++ Library
This simple app created with pure WinAPI GUI without frameworks. I used it for testing D3D shaders in Virtualbox. Shader Test.
Elements C++ GUI library
- declarative GUI libraries
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Digital Audio Workstation Front End Development Struggles
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs.
https://github.com/cycfi/elements
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Introducing Slint 1.0 - The Next-Generation GUI Toolkit with C++20 APIs
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements
- Can I include cycfi/elements with CMake in any project or must I build up on example projects?
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Boost.URL ACCEPTED, get the beta now!
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit.
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Is there any MIT/BSD licensed UI framework for C++ ?
I ended up with elements gui https://github.com/cycfi/elements
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GUI for software, not games, but lighter than Qt ?
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. the standard common dialogs, "open", "Save as", etc.) , and has basically zero documentation.
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What are you using for GUIs?
github link
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Why I choose Electron even when I wanted to use QT
For the past year we were evaluating EFL, QML and Flutter for our embedded TV devices after having used the first two for last 5+ years and choice was made to go with Flutter. Performance is great, license is great, and development experience, judged by the whole development team, is the best. Hence my remark on being sad as QML could have had a great future, even transitioned to modern C++ without need for separate language, if there was a huge adoption and proper choices made by the company, e.g. see https://github.com/cycfi/elements.
What are some alternatives?
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
directory_hook
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
qt_practise - Qt5, CMake, Crossplattform practise
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
wxWidgets - Cross-Platform C++ GUI Library
nana - a modern C++ GUI library
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang