variadic
macdriver
variadic | macdriver | |
---|---|---|
1 | 13 | |
18 | 4,376 | |
- | - | |
0.0 | 7.9 | |
over 10 years ago | 3 months ago | |
Go | Go | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
variadic
-
Use Mac APIs and build Mac apps with Go
Unfortunately, the method calling functions in libobjc, to be generic to any method call, are variadic (takes arbitrary number of arguments). Cgo doesn't support variadic function calls! So Mikkel did an assembly hack to make nearly any variadic C function callable. Amazing! But since 2013, changes to the Go runtime broke this and he had long since moved on to other projects.
macdriver
- Are there native bindings for native UI development with Go? Window, GTK, MacOS
-
Towards the Personal Potential of Software
The first big release of the year was the macdriver project, which got a significant response on Hacker News. It gives us Objective-C and Apple framework bindings for Go, letting you build simple Apple apps entirely from Go. That wasn't possible before, so it was a little exciting, but it was early. The native Go APIs included for commonly used Foundation and Cocoa classes were far from complete. They could still be used if you knew what you were doing, but with an ideal of total coverage of Apple frameworks, that wouldn't be enough. There were also unresolved issues just deciding how to best manage memory and pointers, which I knew would fall on me to figure out and take some time.
-
Apple API schemas for code generation and more
Even less common are schemas for non-web APIs. In 2016, Electron started releasing a JSON schema of all their APIs that allowed me to build a bridge to use Electron APIs from Go. I had that prototype in mind when I started the macdriver project that was released a couple months ago. Right now we're manually wrapping Apple framework classes with Go types so you can write native Apple platform applications that look like this:
-
Customize your computer screen with HTML
It started as a demo for macdriver, but over the last week or so I've been making a standalone version. 90% of that time was playing around with it while trying to make demos.
-
Native Mac APIs for Go
Done https://github.com/progrium/macdriver/issues/12
What are some alternatives?
objc - objc implements access to the Objective-C runtime and Cocoa on Mac OS X from within Go
appify - Create a macOS Application from an executable (like a Go binary)
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
micromdm - Mobile Device Management server
goplay2 - Airplay 2 Receiver written in Go
ludo - A libretro frontend written in golang
go-pmset - Go library to get OSX assertions, like the command line pmset -g assertions
go-smc - Golang library to read and write the OSX System Management Controller (SMC)
cacao - Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
gotk3 - Go bindings for GTK3
go-wlroots - Go binding for wlroots
macschema - Toolchain for generating JSON definitions of Apple APIs