macdriver
gotk3
macdriver | gotk3 | |
---|---|---|
13 | 23 | |
4,350 | 2,034 | |
- | 0.8% | |
7.9 | 5.4 | |
about 2 months ago | about 1 month ago | |
Go | Go | |
MIT License | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
macdriver
- Are there native bindings for native UI development with Go? Window, GTK, MacOS
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Towards the Personal Potential of Software
The first big release of the year was the macdriver project, which got a significant response on Hacker News. It gives us Objective-C and Apple framework bindings for Go, letting you build simple Apple apps entirely from Go. That wasn't possible before, so it was a little exciting, but it was early. The native Go APIs included for commonly used Foundation and Cocoa classes were far from complete. They could still be used if you knew what you were doing, but with an ideal of total coverage of Apple frameworks, that wouldn't be enough. There were also unresolved issues just deciding how to best manage memory and pointers, which I knew would fall on me to figure out and take some time.
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Apple API schemas for code generation and more
Even less common are schemas for non-web APIs. In 2016, Electron started releasing a JSON schema of all their APIs that allowed me to build a bridge to use Electron APIs from Go. I had that prototype in mind when I started the macdriver project that was released a couple months ago. Right now we're manually wrapping Apple framework classes with Go types so you can write native Apple platform applications that look like this:
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Customize your computer screen with HTML
It started as a demo for macdriver, but over the last week or so I've been making a standalone version. 90% of that time was playing around with it while trying to make demos.
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Native Mac APIs for Go
Done https://github.com/progrium/macdriver/issues/12
gotk3
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[Golang] Recommandation de bibliothèque d'interface utilisateur légère
Gotk3 1.3k
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Is Go appropriate to develop Linux Desktop app ?
gotk3 does the job, and is well documented.
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Golang GUI
Go gtk3 bindings are very nice https://github.com/gotk3/gotk3
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Go taking too much time building with imports
I wanted to try the GTK bindings for Go, so I did all the steps for importing an external module: go mod init "test/gtk" go mod tidy go get "https://github.com/gotk3/gotk3"
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I want to create a simple menu based game. What framework would you recommend?
So it should be simple as buttons+images+some sounds. The purpose to create this game is fun, but mostly to learn golang better. There are a lot of options now. I suppose it should be https://github.com/gotk3/gotk3 But, well, maybe you know better framework to use?
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React and Go for desktop app
gotk3 is a good one
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golang GUI packages
gotk3 https://github.com/gotk3/gotk3
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Twenty Years of C# with Anders Hejlsberg [audio]
There are definitely libraries, such as bindings to GTK: https://github.com/gotk3/gotk3 or Win32: https://github.com/rodrigocfd/windigo
The point remains that it is possible to do these things without async/await, but Go isn’t frequently used to develop native UIs, most likely because the kind of visual UI builder tools used in Visual Studio or Android Studio have never had an equivalent funded for use with Go, due to lack of commercial support for that use case. Beyond that, web gui frameworks are immensely popular these days, further removing motivation to really “make gui happen” in Go, but there are niche use cases out there, as evidenced by the existence of libraries.
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Go GTK on Windows
I'm trying to use gotk3 (https://github.com/gotk3/gotk3). The first issue I got was with pkg-config not being in the PATH environment variable. Cool, I fixed that. Now, I get errors about gio, glib, and gobject not being found in the pkg-config search path.
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Cross compiling GTK for Windows?
I'm trying to build an app using gotk (cgo bindings for GTK), but I'm having trouble compiling it for Windows (I'm on Linux)
What are some alternatives?
appify - Create a macOS Application from an executable (like a Go binary)
go-gtk - Go binding for GTK
micromdm - Mobile Device Management server
fyne - Cross platform GUI toolkit in Go inspired by Material Design
go-smc - Golang library to read and write the OSX System Management Controller (SMC)
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
go-pmset - Go library to get OSX assertions, like the command line pmset -g assertions
gotk4 - Autogenerated GTK4 bindings for Go
goplay2 - Airplay 2 Receiver written in Go
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
ludo - A libretro frontend written in golang
goqt - Golang bindings to the Qt cross-platform application framework.