v-mode
rustc_codegen_cranelift
v-mode | rustc_codegen_cranelift | |
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89 | 44 | |
57 | 1,466 | |
- | 3.7% | |
0.0 | 9.7 | |
over 1 year ago | 4 days ago | |
Emacs Lisp | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
v-mode
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Things I've learned about building CLI tools in Python
Fingers crossed for vlang[0]. It's like golang with better types and more syntactic sugar. Feels like a proper upgrade from Python.
I really hope they succeed.
[0]: https://vlang.io/
- Ask HN: Who is developing a programming language that compiles to C?
- The V Programming Language 0.4
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Ah, Go, with its simple and straightforward syntax, where things just make sense (most of the time, before generics were added)
And again a No true Scotsman. If that's the kind of attitude you have towards languages, you'll appreciate V infinitely more than you might be appreciating Rust. After all, it offers better solutions than Rust, like autofree, they just aren't there yet :)
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Why is Vlang's autofree model not more widely used?
I discovered VLang today. It's an interesting project.
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Seed7 version 2023-05-29 released on GitHub and SF
According to their own benchmarks, Seed7 can run faster than C (it compiles to C, but it's entirely possible the emited code is better optimized than a human could write directly in C)... it doesn't have a GC BUT manages memory automatically (I didn't really follow the explanation in the FAQ, something about automatically freeing variables that go out of scope and keeping only one reference around?)... that's like a current pipe dream for language designers! From https://vale.dev/ to https://vlang.io/, no one has pulled that off yet, to my knowledge... has Seed7 done that all those years ago?!
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Eggcellent Adventure - announcement
Help V programming language to gain more popularity and show to game development community that this is a good language for game development
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As a Go developer, I’m surprised Crystal isn’t more popular
Try http://vlang.io
- Go superset
rustc_codegen_cranelift
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Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
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A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
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What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
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Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
- Security Engineer looking for ways to see if any of my tasks could slowly be ported to Rust or should I just stick with Python.
- Rust is now officially supported on some Infineon microcontrollers! (more to come later this year)
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Improving Rust compile times to enable adoption of memory safety
The more immediate goal of "distribute the cranelift backend as a rustup component" has been making good progress and seems like it might happen relatively soon https://github.com/bjorn3/rustc_codegen_cranelift/milestone/...
What are some alternatives?
Odin - Odin Programming Language
wasmtime - A fast and secure runtime for WebAssembly
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
gccrs - GCC Front-End for Rust
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
dmd - dmd D Programming Language compiler
mrustc - Alternative rust compiler (re-implementation)
Vale - Compiler for the Vale programming language - http://vale.dev/
cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
tch-rs - Rust bindings for the C++ api of PyTorch.