v-hud
pHake
v-hud | pHake | |
---|---|---|
1 | 2 | |
144 | 131 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | 8 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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v-hud
pHake
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Organizing Project Code
Hey guysss, this is my main project on which I've been working on a few years now. It's an external GTA V mod menu with a UI made made in SFML and so on. I think I did a pretty good job with seperating the Memory, SDK, and UI code which are all used to create the seperate cheat functions defined in main.cpp.
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TlHelp32.h does not contain GetModule/GetModuleBaseAddress
Try this! (guidedhacking.com is also a good place to start out) https://github.com/xhz8s/pHake/blob/72646f4de78c98376b44430851abccb288750d9a/pHake/Memory/Process.cpp#L39
What are some alternatives?
GTA_SA_cheat_finder - Find alternative cheat code in Grand Theft Auto San Andreas (2004) by bruteforce (CLI and GUI), C++17, Qt 6 and CUDA 11
MenyooSP - [or Menyoo PC] - Trainer/mod menu for Grand Theft Auto V (single-player).
gta-reversed - Reversed code of GTA:SA executable (gta_sa.exe) 1.0 US
gta5view - Open Source Snapmatic and Savegame viewer/editor for GTA V
OpenReallife-SAMP - 🌍 OpenReallife SA:MP
gta5_fsr - This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0
plugin-sdk - An SDK for developing ASI/CLEO plugins for GTA San Andreas, GTA Vice City and GTA III
Sneaky-Explosions-STANDAPI - A utility/trolling script for Stand and the Stand API.
SA-Community-Map-Fixes - Compilation of map bug fixes with additional improvements.
V.Rainbomizer - Randomizers for Grand Theft Auto: V