fox
GodotPckTool
fox | GodotPckTool | |
---|---|---|
2 | 3 | |
160 | 329 | |
0.0% | - | |
9.3 | 6.9 | |
10 days ago | about 2 months ago | |
GDScript | C++ | |
MIT License | MIT License |
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fox
GodotPckTool
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PNGs loading in engine but not with exported project (Mac and Windows)
You can verify if the .png files are in the exported .pck file using this tool: https://github.com/hhyyrylainen/GodotPckTool
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Godot CLI and libs to accelerate your dev (MIT repo)
This might be helpful for that: https://github.com/hhyyrylainen/GodotPckTool
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How to change anything
Another way is to use a special tool https://github.com/hhyyrylainen/GodotPckTool to extract the Thrive.pck file provided with the game, modify the files (note that if you want to modify things like textures you need to use Godot editor to import those resources to the Godot .stex format), and then re-pack the .pck file with that tool. This is cumbersome currently because we don't have proper mod support in the game (any help implementing this is very much welcome): https://github.com/Revolutionary-Games/Thrive/pull/1521
What are some alternatives?
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entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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luascript - Lua language support for Godot Engine
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