fox VS GodotPckTool

Compare fox vs GodotPckTool and see what are their differences.

GodotPckTool

Standalone tool for extracting and creating Godot .pck files (by hhyyrylainen)
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fox GodotPckTool
2 3
160 329
0.0% -
9.3 6.9
10 days ago about 2 months ago
GDScript C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fox

Posts with mentions or reviews of fox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.

GodotPckTool

Posts with mentions or reviews of GodotPckTool. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.
  • PNGs loading in engine but not with exported project (Mac and Windows)
    1 project | /r/godot | 12 Oct 2022
    You can verify if the .png files are in the exported .pck file using this tool: https://github.com/hhyyrylainen/GodotPckTool
  • Godot CLI and libs to accelerate your dev (MIT repo)
    2 projects | news.ycombinator.com | 28 Dec 2021
    This might be helpful for that: https://github.com/hhyyrylainen/GodotPckTool
  • How to change anything
    2 projects | /r/thrive | 25 Jun 2021
    Another way is to use a special tool https://github.com/hhyyrylainen/GodotPckTool to extract the Thrive.pck file provided with the game, modify the files (note that if you want to modify things like textures you need to use Godot editor to import those resources to the Godot .stex format), and then re-pack the .pck file with that tool. This is cumbersome currently because we don't have proper mod support in the game (any help implementing this is very much welcome): https://github.com/Revolutionary-Games/Thrive/pull/1521

What are some alternatives?

When comparing fox and GodotPckTool you can also consider the following projects:

purgeTSS - PurgeTSS is a package that helps Titanium developers create visually appealing mobile apps more easily, with features including highly customizable utility classes, icon fonts support, a basic Animation module, a simple grid system, and a shades command for creating custom colors.

Qv2ray - :star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:

nativescript-cli - Command-line interface for building NativeScript apps

Thrive - The main repository for the development of the evolution game Thrive.

uni-app - A cross-platform framework using Vue.js

modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/

Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

quasar-framework - Quasar Framework - Build high-performance VueJS user interfaces in record time [Moved to: https://github.com/quasarframework/quasar]

luascript - Lua language support for Godot Engine

godot-admob-plugin - This repository is for Godot's Addons to integrate natively AdMob to your Game Project without much configurations and directly inside Godot Editor!

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl