upb VS Lua

Compare upb vs Lua and see what are their differences.

upb

a small protobuf implementation in C (by protocolbuffers)

Lua

Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description. (by lua)
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upb Lua
6 118
1,503 7,996
0.3% 1.3%
8.3 8.5
about 1 month ago 17 days ago
C C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

upb

Posts with mentions or reviews of upb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-18.
  • C and C++ Prioritize Performance over Correctness
    3 projects | news.ycombinator.com | 18 Aug 2023
    > There are undeniably power users for whom every last bit of performance translates to very large sums of money, and I don’t claim to know how to satisfy them otherwise.

    That is the key, right there.

    In 1970, C may have been considered a general-purpose programming langauge. Today, given the landscape of languages currently available, C and C++ have a much more niche role. They are appropriate for the "power users" described above, who need every last bit of performance, at the cost of more development effort.

    When I'm working in C, I'm frequently watching the assembly language output closely, making sure that I'm getting the optimizations I expect. I frequently find missed optimization bugs in compilers. In these scenarios, undefined behavior is a tool that can actually help achieve my goal. The question I'm always asking myself is: what do I have to write in C to get the assembly language output I expect? Here is an example of such a journey: https://blog.reverberate.org/2021/04/21/musttail-efficient-i...

    I created the https://github.com/protocolbuffers/upb project a long time ago. It's written in C, and over the years I have gotten it to a state where the speed and code size are pretty compelling. Both speed and code size are very important to the use cases where it is being used. It's a relatively small code base also. I think focused, performance-oriented kernels are the area where C makes the most sense.

  • Cap'n Proto 1.0
    10 projects | news.ycombinator.com | 28 Jul 2023
    More and more languages are being built on top of the "upb" C library for protobuf (https://github.com/protocolbuffers/upb) which is designed around arenas to avoid this very problem.

    Currently Ruby, PHP, and Python are backed by upb, but this list may expand in the future.

  • Fast memcpy, A System Design
    4 projects | news.ycombinator.com | 19 Dec 2022
  • Implementing Hash Tables in C
    4 projects | news.ycombinator.com | 16 Oct 2021
    Lua uses "chained scatter" (linked list, but links point to other entries in the same table, to maintain locality): https://github.com/lua/lua/blob/master/ltable.c

    This is a good visual depiction of chained scatter: https://book.huihoo.com/data-structures-and-algorithms-with-...

    Inspired by Lua, I did the same for upb (https://github.com/protocolbuffers/upb). I recently benchmarked upb's table vs SwissTable for a string-keyed table and found I was beating it in both insert and lookup (in insert upb is beating SwissTable by 2x).

  • Asahi Linux progress report, August 2021
    6 projects | news.ycombinator.com | 14 Aug 2021
    > But yes, the serialized dict-of-arrays-of-dicts type stuff can be approached in a few ways, none of which are particularly beautiful.

    For what it's worth, this sounds somewhat similar to protobuf (which also supports dicts, arrays, etc).

    After spending many years trying to figure out the smallest, fastest, and simplest way to implement protobuf in https://github.com/protocolbuffers/upb, the single best improvement I found was to make the entire memory management model arena-based.

    When you parse an incoming request, all the little objects (messages, arrays, maps, etc) are allocated on the arena. When you are done with it, you just free the arena.

    In my experience this results in code that is both simpler and faster than trying to memory-manage all of the sub-objects independently. It also integrates nicely with existing memory-management schemes: I've been able to adapt the arena model to both Ruby (tracing GC) and PHP (refcounting) runtimes. You just have to make sure that the arena itself outlives any reference to any of the objects within.

  • Don't Use Protobuf for Telemetry
    8 projects | news.ycombinator.com | 30 Dec 2020
    > Google's implementations, at least C++ and Java, are a bunch of bloated crap (or maybe they're very good, but for a use case that I haven't yet encountered).

    As someone who has been working on protobuf-related things for >10 years, including creating a size-focused implementation (https://github.com/protocolbuffers/upb), and has been working on the protobuf team for >5 years, I have a few thoughts on this.

    I think it is true that protobuf C++ could be a lot more lean than it currently is. That's why I created upb (above) to begin with. But there's also a bit more to this story.

    The protobuf core runtime is split into two parts, "lite" and "full". Basically the full runtime contains reflection support, while the lite runtime omits it. The full runtime is much larger than the lite runtime. If you don't need runtime reflection for your protos, it's better to use "lite" by using "option optimize_for = LITE_RUNTIME" in your .proto file (https://developers.google.com/protocol-buffers/docs/proto#op...). That will cut out a huge amount of overhead in your binary. On the downside, you won't get functionality that requires reflection, including text format, JSON, or DebugString().

    In addition to this, even the lite runtime can get "lighter" if you compile your binary to statically link the runtime and strip unused symbols with -ffunction-sections/-fdata-sections and gc-sections in the linker. Some parts of the lite runtime are only used in unusual situations, like ExtensionSet which is only used if your protos use proto2 extensions (https://developers.google.com/protocol-buffers/docs/proto#ex...). If you avoid this stuff, the lite runtime is quite light.

    However, there is also the issue of the generated code size. The size of the generated code is generally quite large, even for lite. You are getting a generated parser, serializer, CopyFrom(), MergeFrom(), etc for every message you define. If your schema is of any size, this quickly adds up and can dwarf the size of the actual runtime. For this reason, C++ also supports "option optimize_for = CODE_SIZE" which does everything reflectively instead of generating code. This means you pay the fixed size hit from the full runtime, but the generated code size is much smaller. On the downside, "optimize_for = CODE_SIZE" has a severe speed penalty.

    I have long had the goal of making https://github.com/protocolbuffers/upb competitive with protobuf C++ in speed while achieving much smaller code size. With the benefit of 10 years of hindsight and many wrong turns, upb is meeting and even surpassing these goals. It is an order of magnitude smaller, both in the core runtime and the generated code, and after some recent experiments it is beginning to significantly surpass it in speed also (I want to publish these results soon, but the code is on this branch: https://github.com/protocolbuffers/upb/pull/310).

    upb has downsides that prevent it from being fully "user ready" yet: the API is still not 100% stable, there is no C++ API for the generated code yet (and C APIs for protobuf are relatively verbose and painful), it has a bunch of legacy APIs sitting around that I am just on the verge of being able to finally delete, and it doesn't support proto2 extensions yet. On the upside, it is 100% conformant on every other protobuf feature, it has full binary and JSON support, it supports reflection if you want it but also lets you omit it for code size savings.

    I hope 2021 is a year when I'll be able to publish more about these results, and when upb will be a more viable choice for users who want a smaller protobuf implementation.

Lua

Posts with mentions or reviews of Lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.
  • 5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
    3 projects | dev.to | 19 Feb 2024
    The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
  • Building a Wordle Clone with Lua! 🕹
    3 projects | dev.to | 25 Jan 2024
    If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
  • Pluto, a Modern Lua Dialect
    9 projects | news.ycombinator.com | 27 Dec 2023
    It’s Portuguese. It’s the same in the Lua codebase [1].

    [1]: https://github.com/lua/lua

  • Fluent Bit with ECS: Configuration Tips and Tricks
    4 projects | dev.to | 26 Dec 2023
    If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
  • A Linguagem Lua completa 30 anos!
    3 projects | dev.to | 17 Oct 2023
  • The Top 20 Programming Languages and Their Origins
    7 projects | dev.to | 24 Sep 2023
    Lua
  • Lua C headers, MacOS
    2 projects | /r/lua | 7 Sep 2023
    ➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
  • How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
    3 projects | /r/ProgrammingLanguages | 3 Jul 2023
    I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
  • Total Noob With a Question.
    2 projects | /r/learnprogramming | 27 Jun 2023
    This is using the Lua language and the Solar2d game framework

What are some alternatives?

When comparing upb and Lua you can also consider the following projects:

idevicerestore - Restore/upgrade firmware of iOS devices

julia - The Julia Programming Language

Protobuf.NET - Protocol Buffers library for idiomatic .NET

assemblyscript - A TypeScript-like language for WebAssembly.

mbp-2016-linux - State of Linux on the MacBook Pro 2016 & 2017

NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.

bloaty - Bloaty: a size profiler for binaries

lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers

macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.

kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API

Protobuf - Protocol Buffers - Google's data interchange format

mal - mal - Make a Lisp