unrpa
generate-renpy-scripting
unrpa | generate-renpy-scripting | |
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2 | 2 | |
547 | 5 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | about 2 years ago | |
Python | Python | |
GNU General Public License v3.0 only | - |
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unrpa
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Sound effects in game?
For those, you'll have to extract them from the files themselves. To do this, you can use unrpa.
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:')
depends on the engine the game is using. the most easiest one to get the audio from is renpy using unrpa (https://github.com/Lattyware/unrpa), for games that use kirikiri you can use krkrextract (https://xmoeproject.github.io/KrkrExtract/), and for games that use nscript you can use nsaout used by insani (http://nscripter.insani.org/sdk.html). that should work on most vns but it depends on the vn, you can also get some that are unity by using UABE (https://community.7daystodie.com/topic/1871-unity-assets-bundle-extractor/)
generate-renpy-scripting
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Krita Plugin: Generate Ren'Py Scripting Version 1.8 Available Now
A while back, I made this post on my Krita plugin to make Ren'Py scripting based on the data in the Krita document and the GDQuest batch exporter. With the launch of version 1.8, I think it's a good time to go through the major features that I've added since:
- I made a Krita plugin to generate Ren'Py scripting!
What are some alternatives?
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