unprompted
adetailer
unprompted | adetailer | |
---|---|---|
47 | 43 | |
745 | 3,703 | |
- | - | |
8.2 | 9.5 | |
4 days ago | 2 days ago | |
Python | Python | |
- | GNU Affero General Public License v3.0 |
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unprompted
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Unprompted v10 Released: New faceswap features, GPEN support, Civitai shortcode and more! 😊
I'm pleased to announce the release of Unprompted v10.0.0, the Swiss Army knife extension for A1111. This is a major update that brings a number of new features and improvements, including:
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In the Automatic1111 Web UI, is it possible to get ADetailer working inside Deforum?
Unprompted: https://github.com/ThereforeGames/unprompted
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Creating a randomized crowd with various expression through txt2img with adetailer + dynamic prompt extension
you can get the same effect with unprompted zoom enhance feature. just paste this into the prompt field.
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Txt2mask now supports batch mode, plus many more new features!
It's been a while since my last Unprompted post, so I wanted to share some of the new things you can do with this extension. 🙂
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Where do the prompts come from?
Also if you're curious, check out the Unprompted extension's implementation of img2pez for a1111 in img2img. Basic gist is that it uses machine learning to examine the image and tries to find tokens that would likely produce that image. I've found it to be pretty far off the mark most the time, but the terms it gives you can actually be quite useful.
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Why isn't there a "Hand restore" option like Face Restore?
There's a feature in unprompted that does this.
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Dynamic Prompt wildcards not being random?
One thing to consider: there is an extension that will let you write some scripts as prompts, and it extends what you can do with wildcards. https://github.com/ThereforeGames/unprompted.git
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[Zoom Enhance] - 7.0 - 9.2 Either doesn't work at all; Doesn't stitch or Makes barely any changes; Desperate to FIX
Solution for 9.2.0: Use modified https://github.com/ThereforeGames/unprompted/issues/84 you posted. This made a stitch image in %TEMP% and had the modified image displayed in Auto1111 GUI. Only reason I am @ing is because if I had this issue on 9.2.0 I'm sure others are. I had to use FULL shortcode in wizard zoom enhance section; I had to use FULL shortcode in wizard zoom enhance section; [if batch_index=0][after][zoom_enhance show_original mask='face' replacement='[insert prompt]' mask_sort_method='left-to-right' upscale_method='Nearest Neighbor' downscale_method='Lanczos' blur_size=0.03 cfg_scale_min=3.0 denoising_max=0.65 mask_size_max=0.3 mask_method='clipseg' sharpen_amount=1.0 color_correct_method='none' color_correct_timing='pre' color_correct_strength=1.0 min_area=50.0 contour_padding=0.0 upscale_width=512.0 upscale_height=512.0 hires_size_max=1024.0][/after][/if]
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does SD do anything behind the scenes
It was a long time ago I used it but I think it takes some learning I would suggest reading the starter guide the short code relates to the extra detail but you need to learn how to write it I'm pretty sure there is a built in helper sorry I haven't used it extensively there must be a video guide on YouTube too there is for almost all of this ai stuff https://github.com/ThereforeGames/unprompted/blob/main/docs/GUIDE.md
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Unprompted Extension No longer Upscaling or Fixing Faces etc
And the updated extension here: https://github.com/ThereforeGames/unprompted
adetailer
- WHY IS THIS HAPPENING MAKE IT STOP I HATE IT
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Launch HN: Rubbrband (YC W23) – Deformity detection for AI-generated images
https://github.com/Bing-su/adetailer works very well on faces and hands.
This is a good solution for all the use cases I’ve dealt with.
Are there widespread use cases where, knowing a deformity exists is required than just fixing the deformities?
- Automatically skip GFPGAN on faces that are "too low quality"
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How to diffuse better faces?
Ive found using ADetailer (https://github.com/Bing-su/adetailer, using their reccomended advanced settings and face_yolov8n.pt) and Dynamic Thresholding (CFG set to 12 and Mimic to 7) has vastly improved my face renders. (https://github.com/mcmonkeyprojects/sd-dynamic-thresholding) GL!
- Is there anything which automatically recognizes when something was ill-generated (such as a face, or fingers etc.) and automatically applies the inpainting mask to that area?
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In the Automatic1111 Web UI, is it possible to get ADetailer working inside Deforum?
ADetailer: https://github.com/Bing-su/adetailer
- Mind-blowing results (LORA/Checkpoint mix)
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Faces look strange with multiple people
After Detailer will give each of their faces a facelift
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A little bit of party after fighting each other in Smash bros (Text2img, controlnet, regional prompter, adetailer)
this is amazing and easy workflow for production, but the lora part of adetailer never works for me, i don't know why
- Creating a randomized crowd with various expression through txt2img with adetailer + dynamic prompt extension
What are some alternatives?
stable-diffusion-webui-promptgen - stable-diffusion-webui-promptgen
ComfyUI_Cutoff - cutoff implementation for ComfyUI
sd-dynamic-prompts - A custom script for AUTOMATIC1111/stable-diffusion-webui to implement a tiny template language for random prompt generation
ddetailer
A1111-Web-UI-Installer - Complete installer for Automatic1111's infamous Stable Diffusion WebUI
stable-diffusion-webui-composable-lora - This extension replaces the built-in LoRA forward procedure.
a1111-sd-webui-tagcomplete - Booru style tag autocompletion for AUTOMATIC1111's Stable Diffusion web UI
stable-diffusion-webui-two-shot - Latent Couple extension (two shot diffusion port)
ControlNet - Let us control diffusion models!
ultimate-upscale-for-automatic1111
sd-webui-controlnet - WebUI extension for ControlNet