unity-websocket-multiplayer
cli-persistent-parameters-example
unity-websocket-multiplayer | cli-persistent-parameters-example | |
---|---|---|
6 | 1 | |
29 | 0 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | about 3 years ago | |
C# | C# | |
MIT License | - |
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unity-websocket-multiplayer
- POC of a multiplayer game server with websockets. Feedback is appreciated.
- POC of a multiplayer server for Unity
- Interested to know what people think of this multiplayer server example
- Dedicated game server for Unity template
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Unity game-client and python game-server POC
I added a Golang server with an identical API: https://github.com/hsadler/unity-websocket-multiplayer
cli-persistent-parameters-example
-
Add persisted parameters to CLI applications in .NET
Source code: https://github.com/NikiforovAll/cli-persistent-parameters-example
What are some alternatives?
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
sqlserver-sp-extractor - CLI tool to automate stored procedure extraction in files from a SQL Server database.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
Verify - Verify is a snapshot testing tool that simplifies the assertion of complex data models and documents.
golang-multiplayer-server-demo - A demo game using Unity for the game client and Golang for a websocket server.
CommandDotNet - A modern framework for building modern CLI apps