unity-multiplayer-testing
Just trying to figure out how to make a multiplayer game with Unity, Mirror, and PlayFab. Including everything from lobbies to starting the game and returning to the lobby. (by ExtraMedicated)
Mirror
#1 Open Source Unity Networking Library [Moved to: https://github.com/MirrorNetworking/Mirror] (by vis2k)
unity-multiplayer-testing | Mirror | |
---|---|---|
1 | 1 | |
1 | 4,720 | |
- | - | |
10.0 | - | |
over 1 year ago | 3 months ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-multiplayer-testing
Posts with mentions or reviews of unity-multiplayer-testing.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Am I taking the wrong approach for multiplayer?
So here's what I currently have in this Git repository:
Mirror
Posts with mentions or reviews of Mirror.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-29.