unity-delaunay VS geogram

Compare unity-delaunay vs geogram and see what are their differences.

unity-delaunay

A Delaunay/Voronoi library for Unity, and a simple destruction effect (by OskarSigvardsson)
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unity-delaunay geogram
6 9
766 1,610
- -
2.3 9.5
9 months ago 3 days ago
C# C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-delaunay

Posts with mentions or reviews of unity-delaunay. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-25.

geogram

Posts with mentions or reviews of geogram. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-25.
  • Voronoi Diagram and Delaunay Triangulation in O(nlog(n)) (2020)
    4 projects | news.ycombinator.com | 25 Oct 2023
    Interesting question! By virtue of being a tree, the MST produces at most 3 edges coming out of any vertex, so this should be the same in 3D. The MST then adds (sometimes) a 4th edge, so, although you could build both graphs in 3D space, you would still end up with 4 edges coming out of any vertex, I think.

    In 3D space the Delaunay triangulation would produce a bunch of irregular tetrahedra, so the edges coming out from every vertex would vary between a minimum of 3, and a maximum of 12, if I get it right (ref: [1] :-).

    The 3D Voronoi cells are another story... I found some implementation that you can play with to see how it looks [2] [3], each cell is of a shape called "convex polytope". It feels like these cells are packed like each of the sub-cubes of a rubik, but I'm not 100% sure :-) ... if that's true, you could jump from each vertex to the next in at most 17 directions? (hand-waves :-p)

    --

    1: https://en.wikipedia.org/wiki/Tetrahedron#/media/File:M_tic....

    2: https://github.com/BrunoLevy/geogram/wiki/Delaunay3D

    3: https://math.lbl.gov/voro++/examples/

  • Photogrammetric point cloud to mesh
    1 project | /r/photogrammetry | 24 Feb 2023
    Geogram, it has some pointsets to surface functionality : https://github.com/BrunoLevy/geogram
  • Geogram: Programming Library with Geometric Algorithms
    1 project | /r/hypeurls | 11 Feb 2023
    10 projects | news.ycombinator.com | 11 Feb 2023
    Thank you very much for this feedback, it is super useful. Do not hesitate to post this type of comment to geogram's github (https://github.com/BrunoLevy/geogram/issues)

    Please note that the Logger mechanism can be redirected to a GUI, it is used for instance in the GUI applications made with Geogram (https://github.com/BrunoLevy/geogram/wiki/Applications) and in Graphite (https://github.com/BrunoLevy/GraphiteThree)

    About using std::string as path under Windows, I understand that it may cause some problems with users who use general characters in their directories, but it does not prevent the application from running and from loading/writing files. In the future, when std::filesystem is well standardized, I plan to get read of my FileSystem implementation.

  • Geogram: a programming library with geometric algorithms
    1 project | news.ycombinator.com | 1 Mar 2022

What are some alternatives?

When comparing unity-delaunay and geogram you can also consider the following projects:

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

unity-quickhull - An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

GraphiteThree - Experimental 3D modeler

delaunator - An incredibly fast JavaScript library for Delaunay triangulation of 2D points

femton - Image manipulation via triangulation

fTetWild - Fast Tetrahedral Meshing in the Wild

kurbo - A Rust library for manipulating curves

Experiment - Under-development functionalities for Graphite/Geogram

geometrize - :white_square_button: Geometrize is a desktop app that geometrizes images into geometric primitives