unity-delaunay VS delaunator

Compare unity-delaunay vs delaunator and see what are their differences.

unity-delaunay

A Delaunay/Voronoi library for Unity, and a simple destruction effect (by OskarSigvardsson)

delaunator

An incredibly fast JavaScript library for Delaunay triangulation of 2D points (by mapbox)
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unity-delaunay delaunator
6 4
768 2,214
- 1.4%
2.3 4.9
9 months ago 4 months ago
C# JavaScript
MIT License ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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unity-delaunay

Posts with mentions or reviews of unity-delaunay. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-25.

delaunator

Posts with mentions or reviews of delaunator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Using Voronoi polygons for simplified continent generation
    3 projects | /r/proceduralgeneration | 5 May 2023
    Well, the easiest option would probably be to use a different Delaunay/Voronoi library. Delaunator (C# bindings here) should be a pretty good option: it's fast, and there's a good explanation of how to use the data structures it generates. There is some weirdness with how points at the edge of the domain work that you may have to work around, but that will probably be easier than trying to modify another algorithm or write your own. I know I've struggled to implement the algorithms for calculating Voronoi diagrams/Delaunay triangulations, even though I feel like I have a decent high-level understanding of how Fortune's algorithm is supposed to work.
  • Question about ints used for enums (cast as enum) (4.0.2)
    3 projects | /r/godot | 4 May 2023
  • Visualizing Delaunay Triangulation
    1 project | news.ycombinator.com | 12 Jul 2022
    Great article!

    How does this algorithm compare to others, e.g. sweep algorithms like the one used by delaunator[0]?

    An obvious difference is sweep algorithms sort the points in some way before adding them, is that a key to efficiency gains?

    0: https://github.com/mapbox/delaunator/blob/main/README.md#pap...

  • Diamonds
    1 project | /r/generative | 21 May 2021

What are some alternatives?

When comparing unity-delaunay and delaunator you can also consider the following projects:

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps

geogram - a programming library with geometric algorithms

blog - Life is a moment :notebook_with_decorative_cover:

unity-quickhull - An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

turf - A modular geospatial engine written in JavaScript and TypeScript

fdir - ⚡ The fastest directory crawler & globbing library for NodeJS. Crawls 1m files in < 1s

javascript-algorithms - 📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings

spine-runtimes - 2D skeletal animation runtimes for Spine.

Delaunator-GDScript - A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.